The Weathered Clay Soil Texture Seamless high resolution up to 8k offers a meticulously crafted digital representation of natural clay-rich earth, designed for seamless tiling within the sand-soil texture category. This texture captures the intricate composition of weathered clay soils, where fine mineral particles such as kaolinite and illite dominate the substrate, bound together by natural organic matter and iron oxide pigments that impart subtle reddish-brown hues. The surface reveals a porous, slightly cracked finish typical of aged clay, with micro-fissures and grain orientation shaped by long-term environmental exposure. These characteristics translate into a realistic BaseColor/Albedo channel featuring variations in tone and subtle mottling, while the Normal map encodes delicate surface irregularities and micro-roughness that enhance tactile detail without overwhelming sharpness.
Structurally, the texture’s roughness channel is calibrated to reflect the naturally matte, weathered surface of clay soil, avoiding any metallic reflections as this is an organic, non-metallic material. The Ambient Occlusion map emphasizes the subtle shadows around cracks and grain intersections, adding depth and realism, while the Height/Displacement channel provides fine relief suitable for parallax effects or displacement mapping in real-time or offline render engines. This tileable weathered clay soil texture seamless high resolution up to 8k is optimized for modern 3D pipelines, ensuring clarity and cohesion even on expansive UV islands common in large-scale environments, making it ideal for real-time scenes, cinematic renders, level dressing, and material studies in Blender, Unreal Engine, and Unity.
Built using an AI-driven process that prioritizes micro-detail and structural consistency, this texture delivers a convincing, production-ready result that maintains fidelity across all PBR channels. The high resolution up to 8k ensures exceptional detail for close-up shots while preserving performance in game engines. For best results, it is recommended to combine this AI texture weathered clay soil texture seamless high resolution up to 8k with a subtle ambient occlusion layer and a light normal pass to enhance surface breakup without oversharpening. Adjusting the UV scale to match real-world soil granularity and fine-tuning roughness values can further elevate realism and integration within any sand-soil context.
The seamless weathered clay soil texture, available in high resolution up to 8k, combines detailed sand-soil textures with a realistic PBR appearance, offering a comprehensive 3D preview for accurate material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
