Weathered Clay Soil Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Weathered Clay Soil Texture Seamless

IDweathered-clay-soil-texture-seamless
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The weathered clay soil texture seamless high resolution up to 8ktexture offers a highly detailed digital representation of natural clay-rich earth expertly crafted for seamless tiling within the sand-soil textures category. This texture authentically captures the complex composition of weathered clay soils where fine mineral particles such as kaolinite and illite form the primary substrate. These mineral grains are naturally bound by organic matter and iron oxide pigments which impart subtle reddish-brown hues typical of aged clay soils. The surface exhibits a porous slightly cracked finish with micro-fissures and oriented grain patterns shaped by prolonged environmental exposure and weathering processes. These material characteristics are faithfully reflected in the BaseColor/Albedo channel delivering nuanced tonal variations and gentle mottling that enhance realism without overwhelming the eye.

In terms of physical surface detail the Normal map encodes delicate irregularities and micro-roughness that add tactile depth while carefully avoiding excessive sharpness. The roughness channel is specifically calibrated to convey the naturally matte weathered finish of clay soil accurately representing its organic non-metallic nature by excluding any metallic reflections. Ambient Occlusion subtly highlights the shadows around cracks and grain boundaries enriching the perception of depth and structure. The Height/Displacement channel provides fine relief ideal for parallax or displacement mapping making it suitable for both real-time and offline rendering pipelines. This tileable weathered clay soil texture seamless high resolution up to 8ktexture is optimized for use in Blender Unreal Engine and Unity ensuring crisp detail and seamless integration across large UV islands common in expansive environmental scenes.

Created through an AI-driven process that prioritizes micro-detail and structural consistency this ai texture weathered clay soil texture seamless high resolution up to 8k delivers a production-ready material that maintains fidelity across all PBR channels perfect for cinematic renders level dressing and material studies. The exceptionally high resolution up to 8k supports close-up shots without sacrificing performance in game engines. For optimal results when using this seamless weathered clay soil texture seamless high resolution up to 8k it is recommended to adjust the UV scale to align with real-world soil granularity and fine-tune the roughness channel to enhance surface variation. Combining this with a subtle ambient occlusion layer and a light normal pass will further improve surface breakup and realism within any sand-soil context.

This comprehensive sand-soil texture package includes a detailed 3D preview showcasing the realistic PBR appearance and intricate material composition of weathered clay soil. The texture’s natural colorants porosity and weathered surface finish translate seamlessly into a versatile resource for artists and developers working in modern 3D pipelines providing a reliable and visually compelling base for diverse environmental applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.