Coarse Techno Grid Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Techno Grid Texture Seamless

Texture Info

IDcoarse-techno-grid-texture-seamless
CategorySci-fi
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Coarse Techno Grid Texture Seamless high resolution up to 8ktexture is a meticulously crafted material inspired by futuristic industrial surfaces often featured in sci-fi textures and environments. This texture simulates a durable composite substrate composed primarily of finely milled metallic alloys and polymer-based binders, creating a robust grid pattern with a pronounced coarse grain orientation. The surface mimics a subtly brushed metal finish with controlled oxidation and mild wear, which lends a tactile authenticity to the material. Layers of muted steel-gray pigments combined with dark oxide hues contribute to the texture’s distinctive high-tech appearance. The overall finish balances polished metallic sheen with strategically roughened patches, reflecting realistic weathering effects typical of advanced architectural surfaces exposed to environmental conditions over time.

Within physically based rendering workflows, the tileable coarse techno grid texture seamless high resolution up to 8k excels by integrating complex material characteristics across multiple PBR channels. The BaseColor (Albedo) channel captures the nuanced interplay of metallic pigments and oxidized layers, delivering a rich palette with subtle tonal variation. The Normal map encodes the intricate details of the grid’s raised ridges and recessed junctions, enhancing depth perception and surface realism without harsh shadows. Roughness values are finely tuned to represent the semi-matte finish, simulating the interplay between glossy metal areas and worn polymer composites. The Metallic channel reinforces the conductive properties of the material, emphasizing its techno-industrial identity, while Ambient Occlusion adds realistic shadowing within crevices. Additionally, the Height/Displacement map provides enhanced surface relief for parallax effects, improving dimensional accuracy on large-scale models.

Optimized for demanding workflows in Blender, Unity, and Unreal Engine, this ai texture coarse techno grid texture seamless high resolution up to 8k offers seamless repeatability that scales elegantly across extensive 3D models, architectural visualizations, game environments, and product mockups without visible seams or distortion. To achieve the best results, maintaining consistent UV scaling across assets is advised to prevent texture stretching. Fine-tuning the roughness parameter according to lighting conditions can further enhance the balance between specular highlights and diffuse reflection, ensuring the texture’s sophisticated high-tech appearance stays cohesive within any sci-fi project. This advanced ai-generated texture combines crisp detail with natural noise patterns, providing a coherent and immersive 3D preview for high-fidelity digital scenes requiring realistic coarse techno grid surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.