This seamless 3D texture presents coal chunks with a fractured surface rendered in stunning 8K resolution capturing the intricate details of natural broken coal pieces. The material composition reflects the organic mineral base of coal with irregular aggregates and rough jagged edges that emphasize its coarse grain structure. The deep black color is true to authentic coal resulting from natural carbon-rich pigments and subtle oxide layers that give the surface a slightly varied matte finish. The texture exhibits visible fissures and cracks indicative of weathered and fragmented coal while porosity and surface roughness enhance realism by mimicking the unevenness found in raw coal chunks.
In PBR workflow terms the BaseColor (Albedo) channel delivers the rich coal color deep black with subtle tonal variation while the Normal map defines the fractured and coarse grain topography creating realistic light interaction with the surface irregularities. The Roughness map highlights the texture’s naturally rough and weathered finish avoiding any artificial glossiness. The Metallic channel remains near zero to reflect coal’s non-metallic nature. Ambient Occlusion enhances the depth of fissures and cracks giving the material an authentic shadowing effect. Height and Displacement maps provide accurate surface relief essential for close-up renders and parallax effects.
Designed for seamless tiling this 8K texture is fully optimized and ready for use in Unreal Engine Blender and Unity making it ideal for photorealistic 3D models requiring detailed coal surfaces. When applying this texture adjusting the UV scale carefully is recommended to preserve the fine fractured details without visible repetition. Additionally fine-tuning the roughness map can help achieve the perfect balance between matte and slightly reflective surfaces enhancing the natural appearance of fragmented coal chunks under various lighting conditions.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.