Seamless 3d texture pbr 8k coal embers surface bright glowing black free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k coal embers surface bright glowing black

IDseamless-3d-texture-pbr-8k-coal-embers-surface-bright-glowing-black
Coal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8k 3d texture presents a photorealistic representation of coal embers resting on a coal surface with deep black coloration. The material simulates an organic substrate composed primarily of carbon-rich coal particles fused with natural mineral binders creating a porous yet solid structure. Fine grain orientation and micro-variations in the coal flakes produce subtle roughness and an uneven surface typical of active embers. Bright glowing ember spots with a slightly oxidized appearance manifest as scattered high-intensity colorants mimicking heat-induced luminescence on the coal’s dark base. The surface finish resembles a combination of matte and slightly reflective areas where shiny flakes catch light and enhance realism through microfacet reflections and subtle specular highlights.

In PBR channels this texture excels by accurately conveying material complexity: the BaseColor/Albedo channel captures the rich coal color black interspersed with bright glowing ember hues; the Normal map highlights micro-variations and surface roughness from the coal flakes and embers; Roughness maps balance between the matte coal matrix and the glossy ember spots; Metallic is minimal to none reflecting the organic mineral nature rather than metal content; Ambient Occlusion emphasizes depth around flakes and ember spots enhancing the three-dimensional appearance; Height/Displacement maps introduce subtle relief to emphasize porosity and grain structure. This coherent multi-channel approach ensures an authentic tactile feel in 3d renderings.

Rendered at an ultra-high 8k resolution this coal embers bright glowing 3d pbr texture is optimized for use in Unreal Engine Blender and Unity providing artists with exceptional detail for close-up shots and large-scale environments. Its seamless tileability allows flexible UV scaling without visible repetition making it ideal for terrain fireplace interiors industrial scenes or any project requiring a realistic glowing coal surface. For best results adjusting roughness values can fine-tune the balance between the matte coal body and the shiny ember highlights while careful UV scaling helps preserve the natural grain and avoid texture stretching. This texture delivers both visual fidelity and practical versatility for demanding 3d workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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