Industrial Granite Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Industrial Granite Seamless Texture

IDindustrial-granite-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Industrial Granite Seamless Texture is an AI-generated tileable texture meticulously crafted to replicate the complex composition and surface qualities of industrial-grade granite. This texture captures the natural mineral matrix of granite composed primarily of interlocking quartz feldspar and mica crystals bonded into a dense hard substrate. The subtle grain orientation and aggregate distribution are faithfully represented showcasing fine micro-details such as tiny pores and weathering effects that contribute to its realistic appearance. The surface finish emulates a slightly polished yet rugged look typical of industrial granite used in architectural and environment art applications with muted colorants reflecting natural oxide layers and mineral pigments that provide depth and variation in the BaseColor/Albedo channel.

In PBR workflows this seamless industrial granite texture excels by offering a high-resolution experience up to 8K ensuring crisp detail even on expansive surfaces without visible seams or repetition artifacts. The Normal map accentuates the mineral grain and subtle surface undulations while the Roughness channel is tuned to convey the semi-polished texture balancing light reflection and diffusion. The Metallic channel remains minimal consistent with the non-metallic nature of granite whereas Ambient Occlusion enhances shadowing in crevices and grain boundaries for added depth. The Height/Displacement map provides realistic surface relief ideal for parallax effects or actual geometry displacement in advanced rendering engines. This texture is optimized to work out-of-the-box with popular 3D software such as Blender Unreal Engine and Unity facilitating fast iteration in basic-materials texture workflows.

Designed to accelerate your look-development and concept prototyping this seamless industrial granite texture adapts effortlessly to various scales maintaining structural consistency and visual fidelity across large architectural surfaces or environment assets. The AI-driven pipeline ensures that micro-detail is preserved without compromising performance making it a production-ready asset for environment artists and visualization professionals. For best results adjust the UV scale to match your model’s dimensions and fine-tune the roughness intensity to harmonize with your scene’s lighting setup ensuring the granite surface appears grounded and natural within your 3D viewport or rendered output.

The AI-generated tileable industrial granite seamless texture offers a highly detailed basic-materials texture with a realistic PBR appearance ideal for 3D preview and seamless industrial granite seamless texture applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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