Fine Granite Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fine Granite Seamless Texture

IDfine-granite-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Fine Granite Seamless Texture a meticulously crafted tileable texture designed to represent the natural composition and visual complexity of fine granite stone. This texture captures the intricate mineral matrix typical of granite composed primarily of interlocking crystals of quartz feldspar and mica. The subtle grain orientation and fine aggregates contribute to a natural low-porosity surface that exhibits a lightly polished finish with balanced reflectivity. Pigmentation arises from the natural oxide layers and mineral inclusions delivering a realistic color palette featuring soft greys muted whites and occasional flecks of darker minerals. These qualities translate faithfully across PBR channels with the BaseColor/Albedo showcasing nuanced color variations the Normal map emphasizing the fine grain and subtle surface relief and the Roughness channel fine-tuned to reflect the semi-polished yet naturally irregular surface of granite. Ambient Occlusion enhances depth perception around mineral boundaries while Height/Displacement maps provide subtle elevation changes that enhance realism in close-up renders. The Metallic channel remains neutral consistent with granite’s non-metallic nature.

Engineered for modern 3D pipelines this seamless fine granite seamless texture excels in maintaining clarity and cohesion even when applied to large UV islands making it ideal for various applications including real-time scenes cinematic renders level dressing and material studies. The texture is available in ultra-high resolution up to 8K ensuring fine details remain crisp and artifact-free even in demanding workflows. It is fully compatible with popular engines and software such as Blender Unity and Unreal Engine requiring minimal setup to integrate smoothly into your projects. The asset is carefully optimized to avoid the repetitive artifacts that often affect auto-generated textures offering a stable and visually appealing solution for your basic-materials texture library.

For optimal results it is recommended to maintain consistent texel density across all assets in your scene to minimize pattern stretching and ensure uniform detail levels. Adjusting the roughness parameter can help tailor the surface reflectivity to match specific lighting conditions or artistic direction balancing between a naturally matte or subtly polished granite appearance. When working with height or parallax mapping moderate displacement values enhance the tactile feel of the fine grain structure without creating unnatural distortions making this texture a versatile choice for realistic surface representation in both real-time and offline rendering contexts.

The tileable fine granite seamless texture offers a realistic PBR appearance in 3D preview combining basic-materials textures with AI-generated fine granite seamless texture for enhanced detail and uniformity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.