Seamless 8K granite slab 3d texture pbr with granite streaks and granite blotches for dynamic natural coloration free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8K granite slab 3d texture pbr with granite streaks and granite blotches for dynamic natural coloration

IDseamless-8k-granite-slab-3d-texture-pbr-with-granite-streaks-and-granite-blotches-for-dynamic-natural-coloration
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K granite slab 3D texture PBR authentically captures the intricate composition and natural characteristics of granite a durable igneous rock primarily formed from interlocking mineral grains such as quartz feldspar and mica. The texture represents a polished granite slab surface distinguished by its dense crystalline substrate that contributes to its renowned strength and non-porous finish. Natural variations in mineral concentration and crystallization patterns create distinct granite streaks and granite blotches producing dynamic tonal shifts and subtle veins that enhance the material’s realistic and diverse coloration. These complex features are vividly showcased in the BaseColor (Albedo) channel presenting a broad palette from soft grays and deep charcoals to intermittent warm beige and pink hues reflecting the natural mineralogy and nuanced color variations found in authentic granite slabs.

From a materials perspective this texture maps the granite slab’s smooth polished surface through a sophisticated balance of specularity and roughness. The Roughness channel reveals fine surface imperfections and the subtle contrast between glossy and matte areas caused by varying light reflectivity across mineral grains. Normal and Height/Displacement maps emphasize the slab’s granular structure and gentle surface undulations faithfully reproducing the three-dimensional depth of mineral veins and grain boundaries while maintaining flawless seamless tiling. Ambient Occlusion enhances shadowing within crevices and around mineral edges adding depth and realism under diverse lighting conditions. The Metallic channel remains at zero consistent with granite’s naturally non-metallic composition ensuring physically accurate rendering across different platforms.

Rendered at an ultra-high 8K resolution this seamless granite slab 3D texture PBR is optimized for large-scale applications such as countertops wall cladding and flooring where preventing visible repetition or seams is critical for architectural visualization and 3D rendering projects. It is fully compatible and Unreal Blender and Unity ready supporting realistic material shading and dynamic lighting effects in both real-time engines and offline workflows. For optimal results it is advisable to adjust the UV scale carefully to preserve authentic granite grain size and avoid distortion. Additionally fine-tuning the Roughness channel allows customization from highly polished to honed finishes while blending Height and Normal maps can enhance surface relief and parallax effects without introducing artifacts ensuring seamless integration into diverse projects requiring high-fidelity granite slab material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.