Seamless Bamboo Wall by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bamboo Wall by Share Textures – PBR 3D Texture (8K ready)

IDbamboo-wall-by-share-textures-pbr-seamless-8k
Wall
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Bamboo Wall texture by Share Textures is a meticulously crafted PBR 3D material designed to replicate the natural appearance and structural complexity of bamboo surfaces. Originating from organic bamboo stalks this texture showcases the characteristic fibrous grain orientation and subtle weathering effects typical of aged bamboo walls. The material’s composition features densely packed bamboo fibers bound together naturally resulting in a rigid yet slightly porous substrate. Surface finish mimics the smooth polished yet slightly matte patina developed over time with natural variations in color tones ranging from warm honey hues to muted greenish-browns. These color nuances appear vividly in the Base Color (Albedo) channel capturing the subtle pigmentations and organic oxides found in real bamboo while the Normal and Height maps emphasize the characteristic ridges and nodes along the stalks adding tactile depth and relief to the material.

In this PBR texture set the Roughness channel carefully balances the surface reflectivity to reflect bamboo’s semi-matte finish delivering believable highlights without excessive glossiness which enhances realism under physically based shading models. The Ambient Occlusion map accentuates the natural crevices and overlaps between bamboo strips providing soft shadowing that improves visual depth. The Metallic channel is intentionally kept neutral reflecting the organic non-metallic nature of bamboo. The high-resolution 8K textures ensure exceptional detail preservation making it ideal for large surface applications where tileability and seamless repetition are essential. This pack is fully optimized for modern rendering workflows and is compatible with major engines such as Blender Unreal Engine and Unity supporting Principled BSDF UE’s Base Color Roughness Normal and AO inputs as well as Unity’s URP/HDRP Lit shader connections.

For best results maintain consistent texel density when applying this bamboo wall texture to avoid scale distortion across your models. Consider using triplanar or layered tiling techniques to minimize visible repetition on extensive surfaces. Combining the Normal map with the Height or Parallax map can significantly enhance the three-dimensional feel of the bamboo nodes and grain adding realism especially in close-up renders. Import the Base Color as sRGB to preserve accurate color reproduction while loading data-driven maps such as Roughness Normal AO and Height as Non-Color to maintain proper shading behavior across rendering engines. This seamless texture pack is released under a public domain license allowing unrestricted use modification and redistribution for both personal and commercial projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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