Seamless 3d texture pbr 8K rough concrete wall surface with cracked concrete details photorealistic free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K rough concrete wall surface with cracked concrete details photorealistic

IDseamless-3d-texture-pbr-8k-rough-concrete-wall-surface-with-cracked-concrete-details-photorealistic
Wall
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a highly detailed rough concrete wall surface meticulously crafted to showcase cracked concrete details in stunning photorealistic quality at an impressive 8K resolution. The base substrate is traditional concrete a composite material primarily composed of a cementitious binder combined with fine and coarse aggregates such as sand gravel and crushed stone. This mixture creates a rugged porous surface that naturally develops subtle weathering effects over time including micro-cracks chipped areas and surface erosion. These features reveal the granular texture of the embedded aggregates beneath the rough cement matrix producing an authentic tactile feel that enhances visual complexity and realism. The texture represents a continuous monolithic concrete slab without visible joints or seams optimized for seamless tiling across large architectural surfaces ensuring natural variation without noticeable repetition in game design architectural visualization or simulation projects.

In terms of material composition and appearance this texture captures the nuanced interplay of mineral-based pigments and oxide layers inherent in concrete delivering a balanced palette of cool grays accented by warmer earth tones influenced by environmental exposure and mineral content. Its surface finish is distinctly matte and coarse emphasizing the raw industrial nature of untreated concrete free from polish or coatings. The PBR workflow is fully utilized to accurately depict these material qualities: the BaseColor (Albedo) map offers muted mottled concrete tones with natural color variation; the Normal map intricately simulates the cracked and uneven surfaces of aggregates adding depth and tactile realism; Roughness channels finely represent the non-reflective coarse texture with variable intensity that highlights cracks and exposed aggregate regions; Metallic values remain low reflecting concrete’s inherently non-metallic nature; Ambient Occlusion enhances shading in crevices and fissures to improve spatial perception; and the Height (Displacement) map captures subtle surface elevations and depressions providing enhanced relief for high-fidelity 3D rendering.

Designed for seamless integration with leading 3D tools such as Blender Unreal Engine and Unity this rough cracked concrete texture in 8K resolution guarantees exceptional fidelity and realism across diverse workflows. Its seamless tiling ensures that large-scale applications maintain a natural non-repetitive look crucial for photorealistic architectural surfaces and immersive game environments. For optimal results it is recommended to carefully adjust the UV scale to preserve the natural grain and crack density intrinsic to the 8K detail avoiding distortion caused by stretching or compression. Additionally fine-tuning the Roughness map can help balance the appearance of surface wear and moisture effects while blending Normal and Height maps enhances depth perception without excessive geometry displacement maintaining performance in real-time engines and interactive simulations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.