Seamless Concrete Wall 003 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete Wall 003 by Texture Haven – PBR 3D Texture (8K ready)

IDconcrete-wall-003-by-texture-haven-pbr-seamless-8k
Wall
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete Wall 003 by Texture Haven is a meticulously crafted PBR 3D texture that captures the intricate details of weathered concrete surfaces commonly found in urban and industrial environments. The material composition reflects a mineral-based substrate composed primarily of cementitious binders combined with coarse aggregates such as gravel and sand. These aggregates create a naturally rough and porous surface while subtle inclusions of plaster remnants and oxide pigments lend a slightly discolored worn appearance with hints of faded yellow and white tones. The surface finish is matte and uneven exhibiting signs of outdoor exposure including chipped edges cracks and light scratching which collectively convey a realistic sense of age and wear without any metallic elements.

This texture pack is optimized for seamless tiling across large surfaces ensuring consistent shading and minimal visible repetition in modern physically based rendering workflows. The Base Color (Albedo) channel accurately portrays the complex color variations of the concrete and plaster while the Normal map enhances the perception of fine cracks chips and granular aggregate texture. The Roughness map effectively simulates the uneven matte finish characteristic of weathered concrete varying from smoother plastered spots to rougher chipped areas. Ambient Occlusion contributes subtle depth to crevices and cracks adding realism to shading under different lighting conditions. Although the material is non-metallic height or displacement maps can be combined with the normal data to simulate parallax effects emphasizing surface irregularities for enhanced realism.

Designed for compatibility with Blender Unreal Engine and Unity this texture works seamlessly with Principled BSDF shaders in Blender and can be integrated into Unreal Engine by connecting the Base Color Roughness Normal and Ambient Occlusion maps appropriately. In Unity’s URP and HDRP pipelines it connects smoothly to the Lit shader for accurate physically based shading. The pack features resolutions up to 8K allowing detailed close-up renders while maintaining optimal performance for large-scale scenes. To maximize visual quality and realism it is recommended to maintain consistent texel density when mapping this texture and to experiment with triplanar or layered tiling techniques to reduce pattern repetition. Additionally combining the normal map with height or parallax mapping can enhance surface depth and tactile feel without increasing geometry complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.