Stylized Ice Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Ice Seamless Texture

IDstylized-ice-seamless-texture
Snow-ice
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Ice Seamless Texture is a meticulously crafted material designed to emulate the intricate surface qualities of natural ice within the snow-ice category. Its base substrate visually captures the translucent crystalline structure characteristic of frozen water enhanced with subtle mineral-like inclusions that add depth and variation. The texture’s composition suggests a fine-grained ice matrix with slight porosity simulating weathering effects such as frost accumulation and microfractures. These details are conveyed through a combination of carefully balanced binders and organic ice crystal formations producing a polished yet slightly roughened finish that reflects light realistically. The coloration relies on cool muted pigments with hints of blue and white oxide layers reinforcing the perception of cold frozen surfaces without overwhelming glossiness.

In terms of physically based rendering (PBR) channels the Stylized Ice Seamless Texture excels in delivering high-fidelity visual information. The BaseColor/Albedo map presents the subtle color gradations and translucent ice tones while the Normal map encodes fine surface irregularities and frost patterns to enhance realism under dynamic lighting. The Roughness channel is tuned to represent the balance between smooth icy areas and more matte frost-dusted patches offering nuanced light scattering and reflection behavior. Metallic values remain minimal to non-existent consistent with the non-metallic nature of ice whereas Ambient Occlusion accentuates crevices and depth within the texture adding dimensionality. The Height/Displacement map provides gentle relief emphasizing the texture’s natural undulations and aiding parallax effects for immersive 3D environments.

Available in ultra-high resolution up to 8K this tileable stylized ice seamless texture is fully optimized for immediate use in industry-standard platforms such as Blender Unity and Unreal Engine. Its flawless tiling capability ensures that large surfaces can be covered without visible seams or repetitive artifacts maintaining consistent detail across expansive environments. For practical integration it is recommended to carefully match texel density across connected assets and adjust UV scaling to prevent distortion. Additionally fine-tuning the roughness parameter can help achieve the ideal balance between reflective ice glaze and frosted matte areas allowing for greater flexibility in various lighting scenarios. This texture is an excellent choice for architectural visualization game environments product mockups and interior staging where realistic snow-ice surfaces are essential.

The ai texture stylized ice seamless texture offers a highly detailed snow-ice texture composition with a seamless stylized ice seamless texture design providing a realistic PBR appearance ideal for accurate 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.