Weathered Frosted Ice Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Frosted Ice Texture Seamless

Texture Info

IDweathered-frosted-ice-texture-seamless
CategorySnow-ice
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Frosted Ice Texture Seamless high resolution up to 8ktexture offers a meticulously crafted material that captures the complex composition of naturally aged ice surfaces found in frozen snow-ice environments. At its foundation, this AI texture simulates a crystalline mineral substrate typical of ice, featuring fine-grained ice crystals interspersed with delicate translucent frost layers. The weathering effect is achieved through subtle microfractures and thin oxide-like films that create a slightly diffused, muted sheen. This results in a porous yet solid matrix where frost accumulation and delicate etching from repeated freeze-thaw cycles add realistic depth and visual complexity. The surface finish balances polished icy gloss with matte frost overlays, evoking the tactile feel of weathered, frost-covered ice found in cold landscapes and winter scenes.

Within physically based rendering (PBR) workflows, this seamless weathered frosted ice texture seamless high resolution up to 8k excels in delivering authentic material representation. The BaseColor/Albedo channel reflects soft icy blues and frosty whites, influenced by subtle pigment dispersion and ambient light scattering through frost layers. The Normal map highlights microstructure details such as grain orientation and weathered surface irregularities, enhancing perceived roughness and depth. Roughness maps finely tune the interplay between glossy ice and matte frost surfaces, while the Metallic channel remains minimal to accurately depict the non-metallic nature of ice. Ambient Occlusion maps emphasize micro-crevices and surface porosity, adding natural shadowing that grounds the texture within 3D environments. Height or Displacement maps convey layered frost and weathered etchings, perfect for parallax effects or geometry displacement that boost realism in close-up renders.

Designed for seamless tiling and optimized for high-resolution workflows, this tileable weathered frosted ice texture seamless high resolution up to 8k supports 8k resolution output and integrates smoothly with Blender, Unreal Engine, and Unity projects. It is ideal for enhancing snow-ice textures in architectural visualization, game environments, product mockups, and interior staging. For best results, maintain uniform UV scaling to preserve natural detail and avoid pattern stretching. Adjusting roughness values can help tailor the texture’s reflective properties to match environmental lighting conditions, ensuring realistic interaction with light sources. This AI texture’s 3D preview facilitates precise material composition evaluation before implementation, making it a versatile and reliable choice for realistic frozen surface creation in 3D workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.