Texture Info
| ID | st-patrick-digital-paper-bundle-seamless-pbr-digital-paper-texture-with-st-patrick-patterns |
| Category | St patrick digital paper bundle |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
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- Source
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- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This vibrant seamless 3D PBR texture showcases a playful St Patrick celebration theme rendered as flat digital paper art. The texture features a variety of colorful and whimsical elements including leprechaun hats, frothy beer mugs, shamrocks, oranges, flowers, mushrooms, and charming characters with orange beards, all set against a rich dark green background that enhances the festive spirit. The material is purely graphic and smooth, without physical surface roughness, scratches, or damage, mimicking a clean, digital paper or sticker sheet look. The pattern is perfectly tileable and repeated seamlessly to cover large surfaces without visible edges. This PBR-ready texture offers a bright, clean look ideal for adding a cheerful, holiday-inspired accent to 3D models, backgrounds, game scenes, or digital art in software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Designed for festive or themed visualizations such as party scenes, holiday promotions, cheerful props, or stylized environments, this texture combines lively colors (greens, yellows, oranges, whites) with simple, graphic charm. It is not intended for realistic surfaces but excels in digital, cartoonish, or stylized 3D projects that require seamless high-resolution PBR textures united by the St Patrick theme.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.