Texture Info
| ID | space-seamless-pbr-cartoon-space-galaxy-planets-texture |
| Category | Star, space, planets |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR space texture showcases a stylized, cartoon-inspired cosmic scene brimming with vividly colored planets, swirling nebula-like gas clouds, and clusters of cute, simplified stars. Unlike realistic astrophotography, the texture embraces a playful graphical style with smooth yet dynamic shapes: bold rings encircle planets, luminous swirling bands of purples, blues, and teals flow across the dark star-speckled backdrop, while glowing suns and abstract nebula clouds emit warm yellows and oranges. The planets vary in size, pattern, and hue, offering a rich variety of bright blues, rusty oranges, fresh greens, and warm yellows that blend harmoniously without harsh contrast. Here, contrast is balanced—stars and glowing elements have subtle halos and soft illumination instead of harsh glows, reinforcing the fun, illustrative feel rather than realism. The texture is fully seamless and PBR-ready, ensuring it tiles perfectly across any 3D surface without interruption. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it suits a wide range of creative uses: colorful galactic backdrops, sci-fi game levels, animated menus, loading screens, cosmic portals, and HUD overlays. This texture offers an imaginative cosmic atmosphere for projects requiring a friendly, vibrant take on outer space, blending iconic planetary visuals and decorative nebula patterns into a tileable, versatile asset that sparks creativity across digital 3D art and game environments.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.