This seamless PBR texture showcases a playful and stylized cosmic scene, designed in a cartoon-like style rather than realistic astrophotography. The composition features numerous planets in warm orange and muted gray hues, some adorned with simple rings and subtle surface line details. Scattered among them are small, flat stars and dots of varying sizes that mimic distant star clusters floating against a deep, nearly black background. The artwork's clean lines and minimalistic shading create a graphic look that suits low-poly or stylized game projects, animations, and UI overlays. The palette of dark blues, grays, yellows, and burnt orange tones adds warmth and contrast while maintaining a cosmic ambiance without bright glows or emissive elements. As a tileable texture, its seamless repeat ensures continuous coverage for extended space scenes or background planes. The texture is PBR-ready, making it compatible with popular 3D software and game engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It fits ideally in cosmic skyboxes, sci-fi menus, HUD interfaces, loading screens, and environment designs that require a charming, stylized depiction of outer space with planets and star clusters, instead of highly detailed nebulae or realistic starfields.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.