This seamless 3D PBR space texture showcases a vibrant cartoon-style cosmic scene filled with bright, glossy planets and swirling nebulae. The background blends a deep navy starfield with scattered glowing stars, while the foreground features thick, fluid waves of color in shades of orange, red, blue, and magenta that mimic stylized nebula clouds. Each planet is vividly rendered with shiny highlights and varied colors ranging from sunny yellows to oceanic blues, giving the texture a playful, fantasy-inspired sci-fi feel. The composition is rich with small planets and cosmic dust-like dots interspersed among the larger celestial bodies, creating a busy yet balanced visual flow with swirling and banded energy shapes that appear almost liquid. Contrast is high, with bright emissive glossy elements contrasting sharply against the dark void background. This texture is fully tileable and PBR-ready, designed for realistic 3D rendering pipelines in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for game developers and 3D artists who want a unique, cartoonish cosmic backdrop for galactic game levels, sci-fi menus, loading screens, and layered HUD designs. Its whimsical, painterly aesthetic stands out from realistic astrophotography textures, enabling fun, imaginative space-themed environments and user interfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.