Texture Info
| ID | space-seamless-pbr-stylized-cosmic-nebula-galaxy-texture |
| Category | Star, space, planets |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture showcases a highly stylized cosmic scene rich with swirling nebulae, twisting gaseous clouds, and vivid planetary bodies. The composition is elaborate, featuring dynamic spiral shapes and sweeping fluid lines that weave through a deep space background filled with stars and planetary orbs. Dominated by a vibrant palette of saturated blues, fiery oranges, intense reds, and glowing yellows, the texture combines warm and cool tones in harmonious contrast. The glowing cores of nebulae and stars emit radiant halos, enhancing the PBR-ready emissive feel with subtle light scattering effects. The design evokes an abstract, painterly fantasy nebula style rather than a realistic astrophotography look, contributing to a visually compelling, imaginative sci-fi aesthetic. Thanks to its seamless tileability, this texture can be applied endlessly without visible borders, perfect for creating expansive galactic backdrops, fantasy space levels, or cosmic skyboxes. It supports use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows, making it an excellent choice for developers and 3D artists designing unique sci-fi scenes, UI/HUD backgrounds, cinematic environments, or cosmic portals. Its rich interplay of swirling nebula clouds, bright star clusters, and vibrant planets make it exceptional for adding color, movement, and energy to futuristic projects and space fantasy worlds.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.