Texture Info
| ID | space-seamless-vibrant-pbr-galaxy-and-cartoon-space-background |
| Category | Star, space, planets |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless PBR-ready 3D texture offers a stylized, cartoonish depiction of a cosmic scene filled with an array of vibrant planets and swirling nebulae. The composition features diverse planet designs, many with striking rings and bold, smooth swirls, set against a deep navy backdrop peppered with tiny stars and star-like dots in bright hues. Bright colors dominate the palette: warm oranges, yellows, and reds contrast dynamically with cool blues, purples, and teals, creating an engaging and playful cosmic panorama. The planets are illustrated with curved highlights and shadows, giving them a rounded, dimensional feel while maintaining a whimsical, painterly style. Nebula and gas cloud elements swirl around planets in smooth flowing shapes, adding movement and depth without harsh contrasts. The starry background includes scattered dots and small star icons that complement the planets with a luminous sparkle effect. This tileable texture is perfect for use in 3D modeling, game development, UI overlays, and sci-fi environment design in engines like Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. Ideal for colorful galactic backdrops, space-themed menus, playful loading screens, or fantasy cosmic skyboxes, this texture brings a unique, fun, and imaginative space aesthetic that stands out from typical photo-realistic assets. The high-quality PBR setup ensures smooth integration with various lighting scenarios and materials.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.