The Ornate Basalt Texture Seamless high resolution up to 8k offers an exquisitely detailed representation of natural basalt stone, characterized by a dense, fine-grained volcanic rock composition. This texture captures the intrinsic mineral substrate of basalt, primarily composed of plagioclase and pyroxene crystals, interwoven with subtle iron and magnesium oxides that impart its deep, dark gray to black coloration. The surface finish reflects a naturally weathered yet slightly polished appearance, revealing microfractures and intricate grain orientation that contribute to its ornate complexity. Porosity is minimal, indicative of basalt’s typically low permeability, while subtle surface variations emulate natural erosion and oxidation effects that enhance realism in digital environments.
In physically based rendering (PBR) workflows, this seamless ornate basalt texture excels in delivering a convincing material profile across multiple texture channels. The BaseColor/Albedo map showcases the stone’s rich, nuanced coloration and embedded mineral speckles without artificial tinting. The Normal map captures fine surface details such as grain edges and subtle depressions, enhancing light interaction for a tactile feel. Roughness values are calibrated to mimic basalt’s slightly matte yet smooth finish, avoiding excessive gloss while reflecting ambient light naturally. The Metallic channel remains near zero, consistent with basalt’s non-metallic nature. Ambient Occlusion highlights recessed areas and crevices, adding depth and shadowing, while the Height/Displacement map enables realistic surface relief and parallax effects, crucial for close-up architectural visualization or environment art.
Designed for seamless tiling and optimized for high-resolution applications, this texture is ideal for large-scale surfaces in Blender, Unreal Engine, and Unity projects, supporting up to 8k resolution for unparalleled detail fidelity. Its tileable nature eliminates visible seams, ensuring continuous patterns across expansive environments without distracting repetition. For best results, it is recommended to maintain consistent texel density and uniform UV scaling to prevent distortion or stretching of the intricate basalt pattern. Adjusting roughness parameters can further tailor the stone’s reflectivity to fit specific lighting conditions or artistic directions, enhancing realism in both real-time and offline renders. The Ornate Basalt Texture Seamless high resolution up to 8k thus stands as a versatile, production-ready asset for stone textures in 3D previews, architectural visualization, concept prototyping, and environment art workflows.
The tileable ornate basalt texture seamless high resolution up to 8k offers a highly detailed and realistic PBR surface, showcasing an intricate basalt composition ideal for AI texture applications and advanced material rendering.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
