Calm Sea Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Calm Sea Seamless Texture

IDcalm-sea-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Calm Sea Seamless Texture is an AI-generated tileable texture meticulously crafted to represent the subtle tranquil surface of calm sea waters. Modeled as a natural polymeric base substrate with gentle wave-like grain orientation and soft surface undulations this texture captures the organic fluidity and cohesion of water at rest. The surface finish simulates a lightly rippled semi-glossy water surface with minimal porosity evoking the smooth interplay of light and shadow on calm sea conditions. Colorants are applied as varying blue-green pigment layers with subtle oxide-like shifts to reflect natural water depth and clarity variations. This complex composition translates effectively across PBR channels where the BaseColor channel conveys the nuanced aqua hues the Normal map defines gentle wave crests and troughs Roughness controls the semi-glossy softly reflective surface Metallic remains minimal to none reflecting the non-metallic nature of water and Ambient Occlusion enhances subtle shadowing around wave edges. The Height/Displacement map provides realistic surface depth for enhanced parallax effects in 3D workflows.

Designed to accelerate water-related workflows within modern pipelines this seamless calm sea seamless texture maintains exceptional clarity and visual cohesion even on large UV islands making it ideal for quick look development environmental art architectural visualization and concept prototyping. The texture is provided in high-resolution formats up to 8K ensuring crisp detail and smooth gradients usable in demanding real-time engines like Blender Unity and Unreal Engine. Its seamless tiling capability eliminates visible edges or repetitive artifacts that often diminish realism in auto-generated textures delivering predictable repeatable results across diverse projects. The asset is fine-tuned for stability and clarity supporting both personal and commercial use without compromise.

When integrating the calm sea seamless texture into your scenes a practical tip is to combine it with a subtle ambient occlusion and a light normal pass to enhance surface breakup without introducing harsh sharpening. Adjusting the UV scale to match real-world water surface dimensions will maximize realism and fine-tuning the roughness channel can balance reflectivity for different lighting conditions from sunlit calm bays to overcast seas. This texture’s high resolution and detailed PBR channels enable it to serve as a foundational element in creating immersive water environments accelerating your creative process while producing photorealistic results with minimal setup.

This AI-generated calm sea seamless texture offers a tileable high-quality water texture with realistic PBR properties and a detailed 3D preview for precise material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.