Deep Water Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Deep Water Seamless Texture

IDdeep-water-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Deep Water Seamless Texture captures the intricate and dynamic surface characteristics of deep water crafted to serve as a high-quality tileable deep water seamless texture ideal for diverse 3D projects. This texture simulates a natural water body’s substrate which can be envisioned as a complex interplay of organic and mineral elements beneath a polished water surface. The base substrate is predominantly an organic composite with subtle particulate matter such as fine mineral sediments and dissolved organic compounds contributing to the texture’s depth and translucency. The surface finish is highly reflective and smooth mimicking the polished glass-like quality of calm deep water with gentle undulations. Embedded within are faint irregular grain orientations and micro-details that suggest subtle water currents and flow patterns enhancing realism when rendered in physically based rendering (PBR) workflows.

In terms of PBR channels the BaseColor (Albedo) map presents a deep rich blue-green palette with subtle gradients that emulate light absorption and scattering in deep water enhanced by soft pigment variations and natural oxide layers that give color depth and authenticity. The Normal map encodes micro-surface details such as small ripples and surface tension effects creating convincing light interaction and reflections. The Roughness map balances smooth and slightly matte areas to reflect water’s variable reflectivity depending on viewing angle and environmental conditions. The Metallic channel is minimal reflecting water’s non-metallic nature while the Ambient Occlusion channel emphasizes subtle shading in crests and troughs of the water surface adding dimensionality. The Height or Displacement map captures the surface undulations for enhanced parallax effects or realistic displacement in real-time engines.

Designed at up to 8K resolution this seamless deep water seamless texture ensures detailed and crisp visuals even on large-scale surfaces making it perfect for real-time scenes cinematic renders level dressing and material studies. It integrates effortlessly with Blender Unreal Engine and Unity supporting rapid iteration loops and high-fidelity previews through built-in 3D preview tools. For best results maintain consistent texel density across all water and environmental assets to preserve detail uniformity and carefully scale UVs to avoid stretching. Adjusting roughness values can help simulate different water states from calm to slightly agitated surfaces allowing you to tailor the appearance dynamically within your scene.

The AI-generated deep water seamless texture exhibits highly detailed water textures with realistic reflections and refractions creating a convincing PBR surface ideal for immersive material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.