Photorealistic Wave Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Photorealistic Wave Seamless Texture

IDphotorealistic-wave-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Photorealistic Wave Seamless Texture is an expertly AI-generated water texture designed to bring unmatched realism and detail to your 3D materials and environments. This tileable photorealistic wave seamless texture captures the intricate interplay of light and surface movement found in natural water bodies. Composed of a dynamic polymer-based substrate that mimics the fluidity and translucency of real water it integrates finely tuned binders and micro-scale ripples that simulate surface tension and wave crests. The texture’s subtle grain orientation and minimal porosity create a smooth polished finish with soft reflections and highlights enhanced by carefully calibrated colorants that reproduce the natural hues of shallow ocean waves and freshwater ripples. These physical characteristics translate directly into precise PBR channels: the BaseColor/Albedo layer displays realistic water tint and light absorption the Normal map emphasizes detailed wave peaks and troughs Roughness controls the glossiness for wet surfaces Metallic is kept minimal to avoid unnatural reflections Ambient Occlusion adds subtle shadowing in wave folds and the Height/Displacement channel supports realistic surface depth for parallax effects.

Designed for seamless tiling this AI texture photorealistic wave seamless texture allows you to cover vast areas without visible repetition or distortion. With a high resolution of up to 8K it ensures sharp detail even in close-up shots making it ideal for real-time scenes cinematic renders level dressing and material studies. This texture is fully compatible with major 3D engines including Blender Unity and Unreal Engine requiring minimal setup to integrate into your workflow. The file’s stability and clarity are enhanced by advanced AI algorithms that avoid the repetitive artifacts often seen in auto-generated water textures ensuring consistent quality across large surfaces.

For the best visual results it is recommended to maintain uniform UV scaling across your assets to preserve consistent texel density and minimize pattern stretching. Adjusting the Roughness channel can help you fine-tune the reflectivity of your water surfaces under different lighting conditions while leveraging the Height/Displacement map can add convincing wave depth and parallax effects in your scenes. Whether you are crafting a tranquil pond or rolling ocean waves the photorealistic wave seamless texture will accelerate your water workflows and elevate the realism of your 3D projects with ease.

This seamless photorealistic wave texture offers a highly detailed 3D preview that highlights its realistic material composition and PBR appearance for enhanced surface rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.