Seamless 3D PBR Watercolor Cherry Blossom Floral Pattern Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless 3D PBR Watercolor Cherry Blossom Floral Pattern Texture

IDwatercolor-cherry-seamless-pbr-watercolor-cherry-blossom-floral-texture-4
Watercolor Cherry
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB
This texture showcases a seamless, tileable pattern of watercolor cherry blossoms set against a dark navy background, designed in soft pink and blush tones with subtle shading that achieves a painterly, hand-painted effect. The floral elements consist of large and small cherry blossoms with detailed petals, delicate stamen dots, and intertwining branches that provide visual depth through layered shadows. The surface feel is smooth and matte, mimicking the look of traditional watercolor paper with gentle tonal variations and soft gradients that emphasize the artistic style rather than photographic realism. Its clean appearance has no visible damage, dirt, or rough textures, making it highly suitable as a decorative fabric, wallpaper, or background material in 3D applications. The seamless nature of this PBR-ready texture allows it to tile infinitely without visible borders, ideal for game environments, product visualization, or architectural scenes needing natural, organic elements. Compatible with popular 3D software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture brings a fresh, artistic floral vibe particularly suited to interior visualizations, stylized games, animation backdrops, or feminine product designs."keywords":"seamless PBR cherry blossom texture, watercolor floral 4K texture, seamless floral pattern, cherry blossom fabric texture, artistic watercolor texture, tileable floral background, 3D cherry blossom material, pink blossom seamless texture, floral wallpaper texture 4K, soft watercolor PBR texture, botanical seamless pattern, cherry flower texture for Unity, watercolor flower 3D shader, digital watercolor floral material, smooth floral seamless tile, blossom petal texture PBR, delicate pink flower texture, seamless floral design 3D","tags":["watercolor","cherry blossom","floral pattern","pink petals","seamless texture","tileable","PBR ready","matte surface","botanical","digital watercolor","3D texture","soft shading","artistic","organic","fabric texture","background","stylized","elegant"]}

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.