Texture Info
| ID | watercolor-christmas-seamless-pbr-watercolor-christmas-gnome-fabric-texture-2 |
| Category | Watercolor Christmas |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
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- Source
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Not verified
- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This seamless 3D PBR texture showcases charming hand-painted watercolor Christmas gnomes paired with whimsical autumn motifs such as hearts, leaves, berries, and mushrooms. The design displays a rich, warm palette dominated by rusty oranges, earthy browns, olive greens, soft yellows, and muted reds against a deep chocolate brown background. The texture digitally simulates the look of delicate watercolor paper, imparting a slightly grainy, matte finish that enhances the organic, handcrafted feel. Each gnome character is unique with distinct hats featuring stripes, polka dots, and swirls, while their white beards and soft detailing blend smoothly with small rustic elements like carrots and pumpkin props. The seamless tiling maintains perfect pattern continuity without harsh edges, ideal for use as festive textile fabric, wallpaper, digital wrapping paper, or seasonal decorative surfaces in 3D scenes. The PBR ready setup enables easy integration into rendering pipelines in Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D, providing artists with a playful and unique asset ideal for cozy, holiday-themed interiors, children's environments, whimsical props, and seasonal game elements. This texture is designed to give a hand-crafted, inviting mood to projects that call for warmth, charm, and a touch of festive cheer.
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Best Uses for This Texture
- Pools, ponds and ocean planes
- Realtime water shader base maps
- Stylized VFX surfaces
- Background water materials
- Game and archviz scenes
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.