Texture Info
| ID | watercolor-greenery-seamless-pbr-watercolor-greenery-leaf-pattern-texture-4k-6 |
| Category | watercolor greenery |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This texture features a seamless pattern of beautifully hand-painted watercolor leaves and sprigs rendered in soft, natural green tones with subtle shades of olive, sage, and muted moss. The leaves come in varied shapes and sizes, including round, elongated, and compound clusters, each delicately detailed with visible veins and slight tonal gradients that add depth and artistic flair. The white background is clean, enhancing the airy, light feel of the design. The surface is matte, emphasizing the natural softness of watercolor brush strokes without any glossy reflections or surface roughness typically seen in physical materials. There are no signs of damage, dirt, or wear, maintaining a fresh and clean appearance. This texture is perfectly seamless and tileable, created in a 4K resolution source ideal for close-up renders. It is PBR-ready and compatible with popular 3D modeling and rendering software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. The watercolor greenery pattern is suited for organic, nature-inspired interior designs, botanical visualizations, fashion textiles, or product packaging renders. Its artistic style enhances scenes requiring a soft, calm, and earthy aesthetic, especially in natural or wellness-themed environments. This unique, painterly foliage texture provides a distinctive organic appeal that stands out from typical photographic leaf textures, making it a perfect asset for creative 3D artists aiming for subtle, hand-crafted visuals in their projects.
Best Uses for This Texture
- Pools, ponds and ocean planes
- Realtime water shader base maps
- Stylized VFX surfaces
- Background water materials
- Game and archviz scenes
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.