Texture Info
| ID | watercolor-greenery-seamless-pbr-watercolor-olive-branches-texture-4k |
| Category | watercolor greenery |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
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Not verified
- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This seamless 3D PBR-ready texture depicts hand-painted watercolor olive branches with clusters of green olives and elongated leaves in soft muted greens and grays. The pattern displays a naturalistic, artistic style typical of watercolor paintings, showcasing subtle color gradients, soft edges, and visible brush strokes. The white background enhances the freshness and clarity of the botanical elements, allowing the greens and browns of the olives and stems to stand out vividly. The texture's surface is matte and smooth, reflecting the paper-like finish traditional to watercolor art. There are no signs of damage, dirt, or heavy texture relief, making it ideal for applications requiring a clean, light, and organic appearance. Because it is seamless and tileable at 4K resolution, this texture is ideal for 3D modeling, environment design, game development, architectural visualizations, and product rendering where natural botanical motifs are desired. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it suits assets like wallpaper materials, fabrics, decorative props, or environmental elements in interiors or lifestyle scenes. This texture shines in projects focused on organic aesthetics, artistic creations, or any design requiring a serene greenery motif captured in a watercolor style.
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Best Uses for This Texture
- Pools, ponds and ocean planes
- Realtime water shader base maps
- Stylized VFX surfaces
- Background water materials
- Game and archviz scenes
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.