Seamless Afromosia by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Afromosia by Share Textures – PBR 3D Texture (8K ready)

IDafromosia-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Afromosia by Share Textures is a meticulously crafted PBR 3D texture that faithfully replicates the natural characteristics of afromosia wood a timber prized for its warm golden-brown hues and subtle fine grain patterns. This texture captures the organic composition of the wood substrate highlighting its dense fiber orientation and minimal porosity that contribute to a smooth yet distinct surface quality. The polished finish is enhanced by natural variations in colorants derived from intrinsic pigments and delicate oxide layers that imbue the wood with rich depth and warmth. These nuanced features are accurately reflected across the Base Color (Albedo) and Roughness maps allowing light to interact predictably under physically based shading models and showcasing the natural beauty of afromosia in digital environments.

In the PBR texture channels the Normal and Height maps emphasize the intricate grain orientation and slight surface undulations typical of afromosia wood adding tactile realism without the need for complex geometry. The Ambient Occlusion map subtly deepens the perception of crevices and knots enhancing surface detail while maintaining the wood’s inherently non-metallic nature as represented by the zero value in the Metallic channel. The Roughness map balances smoothness and texture to reflect the polished yet organic finish ensuring realistic light scattering and reflections. This comprehensive pack is optimized for seamless tiling at resolutions up to 8K guaranteeing exceptional clarity and detail even in close-up renders. It integrates seamlessly into major 3D engines and workflows including Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP and HDRP pipelines.

To achieve optimal results maintaining consistent texel density during UV mapping is recommended especially for preserving the fine wood detail and grain orientation. Users can also enhance surface realism by combining the Normal map with Height or Parallax mapping techniques which add convincing depth and dimensionality on complex geometry without increasing polygon count. Importing Base Color maps as sRGB and data maps such as Normal Roughness Ambient Occlusion and Height as Non-Color ensures accurate color reproduction and shading fidelity across different platforms and renderers. This seamless afromosia wood texture pack is ideal for applications ranging from furniture design and architectural visualizations to immersive game environments providing a natural warm and finely detailed wood surface that elevates digital projects with authentic material quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.