The Aged Birch Texture Seamless high resolution up to 8k represents an expertly crafted wood material that captures the authentic characteristics of naturally weathered birch. This tileable texture showcases the organic grain orientation and subtle porosity typical of birch wood that has undergone gradual aging and exposure to environmental elements. The surface finish reflects a gently worn patina with soft, matte highlights and faint roughness, mimicking the effects of oxidation and natural pigment changes over time. Fine fibers and natural binders within the birch substrate contribute to a balanced surface complexity, while visible growth rings and occasional knots add to the realism. Carefully curated colorants, including muted cream and warm beige tones with light gray undertones, create a harmonious base color that enhances the texture’s natural appeal and versatility for wood textures in diverse 3D projects.
This AI-generated aged birch texture is optimized for physically based rendering workflows, supporting all essential PBR channels. The BaseColor/Albedo map captures the nuanced coloration and subtle variations in tone, while the Normal map emphasizes the delicate grain and surface undulations that give the wood its tactile quality. The Roughness channel reproduces the matte, weathered finish by balancing smooth and coarse areas, avoiding overly glossy reflections. Metallic values remain minimal, reflecting the organic non-metallic nature of birch wood. Ambient Occlusion enhances depth perception around knots and grain transitions, and the Height/Displacement map adds realistic relief to simulate the natural unevenness of aged timber. With a seamless tileable design and ultra-high resolution up to 8k, this texture scales elegantly across large surfaces without visible repeats or seams, making it ideal for architectural visualization, game environments, product mockups, and interior staging.
Designed for effortless integration, this aged birch texture seamless high resolution up to 8k works natively with Blender, Unity, and Unreal Engine, requiring minimal setup to achieve photorealistic results. For optimal realism, it is recommended to fine-tune the roughness and normal intensity based on your lighting rig and scene conditions. Adjusting the UV scale can also help maintain natural grain proportions when applied to different models, while subtle use of the height map can enhance parallax effects for added depth in close-up renders. Whether you are developing immersive 3D previews or enhancing material libraries, this tileable aged birch texture offers a reliable, high-quality solution that balances crisp detail with controlled noise for a believable and visually appealing wood surface.
The seamless aged birch texture, available in high resolution up to 8k, offers a tileable and AI-enhanced surface that accurately captures the natural wear and intricate grain patterns essential for realistic PBR material applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
