Archviz Floor Ground Parquet Substance Designer Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Floor Ground Parquet Substance Designer Wood — Seamless PBR Texture

IDarchviz-floor-ground-parquet-substance-designer-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Floor Ground Parquet Substance Designer Wood texture is a highly detailed seamless PBR material expertly crafted to replicate the natural complexity and refined aesthetics of wooden parquet flooring. The base substrate consists of premium hardwood carefully selected for its fine grain orientation and subtle tonal variations that are characteristic of well-finished parquet surfaces. The wood fibers are tightly bonded using natural adhesives creating a smooth and durable surface that reflects a polished finish while retaining slight natural porosity and minimal wear. Warm rich pigments combined with delicate oxide layers contribute to consistent color tones that enhance realism without compromising uniformity making this texture ideal for large-scale architectural visualization projects.

In the PBR workflow this material’s physical and optical properties are accurately represented across multiple texture channels. The BaseColor/Albedo map captures the authentic hues and nuanced color shifts of the hardwood while the Normal map emphasizes the intricate grain depth and subtle surface details including the fine grooves and joints typical of parquet flooring. The Roughness map balances polished sheen with gentle texture simulating a well-maintained wooden floor that reflects light realistically without excessive glossiness. As expected the Metallic channel remains neutral to reflect the non-metallic nature of wood. Ambient Occlusion enhances depth and shadowing in the crevices between parquet blocks while Height/Displacement maps introduce subtle relief that improves surface dimensionality and parallax effects enriching visual fidelity in both real-time and offline rendering environments.

Rendered at resolutions up to 8K this high-quality PBR texture is optimized for seamless integration into popular platforms including Blender Unreal Engine and Unity. It supports physically based rendering workflows that ensure consistent and predictable behavior under diverse lighting conditions critical for archviz and ground surface applications. Users are advised to carefully adjust UV scale to preserve natural grain proportions and fine-tune roughness parameters to match specific lighting scenarios or stylistic goals ensuring that the parquet wood surface appears both realistic and visually appealing. This versatile parquet wood texture combines meticulous material composition with advanced rendering readiness making it an excellent choice for achieving authentic wooden floor visuals in architectural visualization projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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