Seamless Bamboo 001 C by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bamboo 001 C by Textures – PBR 3D Texture (8K ready)

IDbamboo-001-c-by-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bamboo 001 C by Textures is a meticulously crafted high-quality PBR 3D texture that authentically captures the natural essence of bamboo as an organic substrate. Bamboo an eco-friendly fibrous material is distinguished by its tightly aligned fibers and distinctive nodes which introduce subtle variations in porosity and surface detail. This texture richly portrays the warm earthy brown hues characteristic of bamboo featuring a slightly weathered finish enhanced by fine pigment layers and natural oxidation effects. The surface reveals a smooth yet tactile quality preserving the signature ridges and grain orientation inherent to bamboo making it an excellent choice for creating realistic wood and bamboo surfaces in physically based rendering projects.

The material composition is precisely conveyed through all PBR channels to ensure physically based shading consistency. The Base Color (Albedo) channel displays natural gradients of brown tones that reflect the organic pigment distribution within bamboo’s fibrous structure. The Normal map emphasizes the subtle grain patterns and minor surface undulations created by the aligned fibers and characteristic nodes while the Roughness map defines a balanced semi-matte finish capturing the soft highlights and diffuse reflections typical of bamboo’s surface. Given bamboo’s non-metallic nature the Metallic map remains uniformly flat accurately representing its organic material properties. The Ambient Occlusion channel adds depth to grooves and nodes enhancing the three-dimensional feel while the Height or Displacement map conveys the physical relief of bamboo’s ridges and indentations complementing parallax or displacement shading techniques for heightened realism.

Optimized for seamless tiling this texture repeats flawlessly across large surfaces without visible seams ideal for extensive wall panels flooring or furniture within 3D scenes. Supporting resolutions up to 8K it guarantees exceptional detail and crispness even in close-up views. It integrates smoothly into popular rendering engines such as Blender Unreal Engine and Unity where it performs best in physically based workflows. For example in Blender pairing this texture with the Principled BSDF shader yields highly realistic results while Unreal Engine and Unity allow direct connection of Base Color Roughness Normal and Ambient Occlusion maps for streamlined material setup. To maximize realism it is advisable to maintain consistent texel density during UV mapping and fine-tune roughness values according to the specific lighting conditions of the scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.