Archviz Floor Ground Metal Metallic Old Platform — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Floor Ground Metal Metallic Old Platform — Seamless PBR Texture

IDarchviz-floor-ground-metal-metallic-old-platform
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Floor Ground Metal Metallic Old Platform seamless PBR texture is meticulously designed to capture the authentic wear and character of aged metal surfaces typical of industrial platforms and weathered flooring. The base substrate features a complex blend of oxidized metal alloys intertwined with subtle remnants of organic wood fibers reflecting a historically layered construction where metal and wood elements once combined. Visible rust patches and flaking paint highlight long-term exposure to environmental conditions while fine wood grain traces beneath the metal surface add a unique textural contrast. The overall finish presents a roughened oxidized metal surface with natural porosity micro-scratches and corrosion spots that contribute to tactile depth and a rich sense of realism.

In terms of material composition this texture blends metallic and organic elements seamlessly. The oxidized metal base is characterized by iron oxide deposits and corrosion that create varied rust tones ranging from deep reddish-browns to subtle orange hues while the embedded wood fibers contribute muted browns and soft grain patterns. The surface finish is neither fully polished nor uniformly matte; instead it exhibits a dynamic interplay of rough weathered patches alongside faint metallic highlights where corrosion has worn away. Pigments and oxide layers are carefully balanced to reflect natural color variations and material degradation enhancing the authenticity of this aged platform texture.

This PBR texture set is optimized for physically based rendering workflows and includes all necessary maps for maximum realism. The BaseColor (Albedo) map captures the nuanced interplay of rusted metal and wood tones while the Normal map simulates surface irregularities such as grain orientation corrosion pits and micro-scratches. Roughness maps define the contrast between matte oxidized areas and subtly reflective metallic surfaces and the Metallic map highlights the metal content versus organic wood sections. Ambient Occlusion adds depth around crevices and raised details and Height/Displacement maps provide precise surface relief perfect for parallax effects and realistic shadowing. Rendered up to 8K resolution this material maintains sharp intricate detail across large architectural scenes and is fully compatible with real-time engines like Unreal Engine and Unity as well as offline renderers including Blender Cycles and Eevee.

For best results carefully adjust the UV scale when applying this texture to ensure that rust patterns wood grain and metal details appear natural and proportionate to the architectural environment. Additionally fine-tuning the roughness channel can help achieve an optimal balance between matte oxidized patches and faint metallic reflections enhancing the material’s realism under varying lighting conditions. This versatile and expertly crafted texture is ideal for archviz projects industrial environments and game level design where authentic aged metal floors and platforms are essential for immersive visual storytelling.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.