Old Wood Planks | Free PBR

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Old Wood Planks seamless PBR texture preview

Texture Info

IDold-wood-planks-free-pbr
CategoryWood
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Old Wood Planks texture is a high-quality, seamless PBR material designed to replicate the authentic appearance of aged wooden surfaces. This texture captures the natural grain orientation of weathered timber, showcasing the intricate fibers and subtle porosity that develop over time. The base substrate is natural wood, characterized by organic layers and cellulose fibers held together by lignin as a natural binder. The surface finish reflects years of exposure, featuring a slightly rough, matte patina with gentle wear marks, scratches, and color variations caused by natural pigment fading and oxidation processes. The overall color palette ranges from warm, muted browns to soft grays, accurately representing the complex oxide layers and mineral deposits that accumulate on old wood exposed to the elements.

In terms of physically based rendering (PBR) channels, this texture offers comprehensive detail to enhance realism in 3D applications. The BaseColor (Albedo) map presents the nuanced color shifts and subtle dirt accumulation typical of aged planks. The Normal map highlights the fine grain and weathered grooves, adding depth and tactile feedback to the surface. Roughness values vary across the texture to reflect uneven wear—some areas appear smoother where the wood was frequently touched or sanded, while others show higher roughness where the finish has eroded. The Metallic map is consistently low, as wood is a non-metallic material, while the Ambient Occlusion map enhances shadowing in crevices and between plank joints. The Height or Displacement map effectively portrays the slight warping and raised grain texture, essential for realistic parallax effects or tessellation in engines like Unreal and Unity.

This texture is provided at an impressive 8K resolution, ensuring crisp detail even when applied to large surfaces or close-up views. It is fully optimized for seamless tiling and compatible with popular 3D software such as Blender, Unreal Engine, and Unity, making it ideal for architectural visualization, game environments, or digital art projects seeking authentic aged wood surfaces. For best results, adjust the UV scaling to maintain natural plank proportions and fine-tune the roughness map to balance between worn smoothness and coarse weathering, enhancing the tactile realism without overwhelming the visual subtlety.

Best Uses for This Texture

  • Wood floors, parquet and wall panels
  • Furniture, cabinets and product renders
  • Rustic beams, fences and exterior props
  • Game environment surfaces
  • Archviz interiors and close-up material shots

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

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