Seamless Beam Wall 01 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Beam Wall 01 by Texture Haven – PBR 3D Texture (8K ready)

IDbeam-wall-01-by-texture-haven-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Beam Wall 01 by Texture Haven is a meticulously crafted PBR 3D texture designed to authentically replicate the natural appearance of stacked wooden beams. The primary substrate is composed of aged weathered wood featuring organic fibers and natural binders that contribute to its structural integrity. Visible grain orientation and subtle imperfections reflect prolonged outdoor exposure while slight porosity and wear patterns emphasize years of environmental impact. The surface finish is matte with a lightly brushed texture enhanced by natural pigment variations and oxide layers that create a warm earthy color palette ranging from soft browns to deep rich tones. This combination of materials and surface characteristics captures the true character and tactile quality of aged wooden beams making it an excellent choice for creating realistic wall surfaces in modern rendering workflows.

This texture pack includes all essential PBR channels optimized for physically based rendering engines ensuring consistent shading and realism across platforms such as Blender Unreal Engine and Unity. The Base Color (Albedo) map accurately conveys nuanced wood pigments and weathering details without baked-in lighting while the Normal map highlights fine grain structure and subtle surface irregularities typical of natural wood. The Roughness channel controls the diffuse reflection balancing a semi-rough surface with a slight sheen contributed by natural wood oils and the Metallic channel is strictly zero to reinforce its organic wooden character. Ambient Occlusion adds depth around crevices and beam joints emphasizing the stacked construction while the Height/Displacement map provides tactile relief that enhances the perception of depth when used with parallax or displacement shaders.

Rendered at an impressive 8K resolution Seamless Beam Wall 01 maintains exceptional detail and sharpness even in close-up views supporting high-fidelity projects and large-scale surfaces. It integrates seamlessly with Blender’s Principled BSDF shader Unreal Engine’s material workflows and Unity’s URP/HDRP pipelines through the Lit shader providing versatile compatibility. For optimal results and to avoid visible repetition it is recommended to employ triplanar mapping or layered UV techniques for consistent texel density. Additionally combining the Height map with parallax effects can significantly enhance the tactile quality and perceived depth of the wooden beams making this texture ideal for crafting immersive environments that emphasize the warmth character and natural beauty of weathered wood surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.