The coarse mahogany texture seamless high resolution up to 8k offers an exceptionally detailed wood surface that captures the rich, organic complexity of natural mahogany timber. This AI-generated texture reflects the characteristic coarse grain orientation and fibrous structure typical of mahogany, with subtle variations in porosity and weathering that lend authenticity and depth. Its color palette features deep reddish-brown hues enhanced by natural pigment layers and oxide deposits, creating a warm, polished finish that highlights the wood’s inherent elegance. The surface finish reveals a slightly brushed look, balancing smoothness with tactile roughness to simulate realistic light interaction across large surfaces without visible seams.
Designed to accelerate wood workflows, this tileable coarse mahogany texture seamless high resolution up to 8k integrates perfectly into PBR material setups. The BaseColor/Albedo channel delivers the rich mahogany pigments and grain patterns, while the Normal map encodes fine micro-details and fiber directionality to enhance surface realism. Roughness maps control the subtle interplay between polished and matte areas, reflecting the wood’s natural finish variations. The Metallic channel remains minimal, as mahogany is a non-metallic organic material, while Ambient Occlusion adds depth by emphasizing grain recesses and shadowed crevices. Height/Displacement maps capture the coarse texture relief, providing convincing surface breakup for advanced rendering in Blender, Unreal Engine, and Unity.
With resolutions up to 8k, this seamless coarse mahogany texture ensures crisp detail retention even on expansive 3D models and cinematic scenes. Its seamless tiling capability allows for elegant scaling across large surfaces without visible repetition or seams, ideal for level dressing, real-time rendering, and material studies. The texture file is optimized for minimal setup, enabling quick integration into diverse projects and engines. A practical tip for users is to fine-tune UV scale to match the natural grain size and adjust roughness values subtly to avoid oversharpening, which preserves the wood’s authentic tactile quality while enhancing visual depth through parallax effects.
The AI-generated coarse mahogany texture seamless high resolution up to 8k offers a highly detailed wood texture with a natural coarse grain and PBR appearance, allowing for realistic 3D preview and seamless integration in digital material compositions.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
