Seamless Dark Wooden Parquet by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Dark Wooden Parquet by Share Textures – PBR 3D Texture (8K ready)

IDdark-wooden-parquet-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Seamless Dark Wooden Parquet texture is expertly crafted to replicate the rich and natural characteristics of dense hardwood flooring capturing the essence of dark wooden surfaces with remarkable realism. The base substrate simulates tightly fitted hardwood planks composed of organic wood fibers aligned in a consistent fine grain orientation that runs uniformly along every parquet tile. This natural grain structure combined with subtle variations in porosity and organic wear contributes to the texture’s lifelike depth and tactile quality. The surface finish balances a polished sheen with a gentle brushed effect revealing slight weathering and an organic patina that develops over time without appearing overly glossy. Deep brown pigments enhanced by natural oxide layers and faint surface oxidation enrich the colorants to produce nuanced tonal shifts across the wood grain emphasizing the authentic sophisticated appearance ideal for architectural visualizations and interior design projects requiring detailed dark wood flooring.

All material properties are accurately conveyed through physically based rendering (PBR) channels to ensure realistic interaction with light in diverse environments. The Base Color (Albedo) map captures the intricate tonal transitions and wood grain patterns typical of aged dark parquet. The Normal map provides subtle surface relief highlighting wood fibers and the joints between planks to create a convincing tactile dimension. Roughness is precisely calibrated to reflect the polished yet softly brushed finish preventing excessive glossiness while preserving natural light diffusion. The Metallic channel is intentionally omitted reinforcing the organic non-metallic nature of the wooden material. Ambient Occlusion enhances depth perception by simulating soft shadows in crevices and plank edges while the Height (Displacement) map introduces realistic dimensionality allowing for enhanced parallax or tessellation effects in rendering.

Optimized for seamless tiling across large surfaces this texture supports resolutions up to 8K making it suitable for high-detail close-ups in both real-time and offline rendering workflows. It is fully compatible with major 3D engines such as Blender Unreal Engine and Unity ensuring easy integration into a wide range of projects. For optimal results maintaining a consistent UV scale is recommended to preserve detail uniformity across expansive flooring areas. Additionally pairing the Normal map with the Height or Parallax map can significantly boost surface realism by introducing subtle depth and shadow variation enhancing the overall tactile experience of the dark wooden parquet surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.