Seamless Chipboard 002 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Chipboard 002 by Textures – PBR 3D Texture (8K ready)

IDchipboard-002-by-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Chipboard 002 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the complex composition and surface characteristics of industrial chipboard panels. This engineered wood material is composed primarily of small wood chips and fibrous particles intricately bonded together using resin adhesives resulting in a dense and uniform substrate. The texture accurately captures the natural orientation and distribution of the embedded wood particles within the binder revealing the subtle grain patterns and organic porosity that are typical of chipboard’s raw slightly rough surface finish. The color palette ranges from pale beige tones to warm brown hues reflecting the untreated or lightly sanded appearance common to chipboard faithfully represented in the BaseColor (Albedo) channel to provide a realistic and natural visual foundation.

The texture pack includes multiple detailed PBR channels that convey the material’s physical properties across modern rendering engines with precision. The Normal map simulates the fine relief created by wood fibers and the bonded chipboard grain adding delicate surface irregularities that enhance realism. The Roughness map defines the matte low-reflectivity quality of the fibrous surface emphasizing the diffuse scattering of light typical of an unpolished chipboard panel. Ambient Occlusion highlights the crevices between wood particles increasing depth and dimensionality while the Height/Displacement map captures subtle surface elevation variations enabling convincing parallax and displacement effects. The Metallic channel is unused accurately reflecting the non-metallic organic nature of this composite wood material.

Optimized for seamless tiling and large surface coverage this texture delivers consistent high-fidelity results up to an impressive 8K resolution making it ideal for both detailed close-ups and expansive architectural visualizations. It integrates smoothly with key rendering engines such as Blender Unreal Engine and Unity fully compatible with Blender’s Principled BSDF shader Unreal’s material inputs and Unity’s URP and HDRP Lit shaders. For optimal results it is recommended to maintain consistent texel density in your UV layout and to combine the Normal map with the Height/Displacement channel which significantly enhances surface depth and realism—especially beneficial for large-scale projects requiring subtle parallax effects that truly bring the chipboard’s intricate structure to life.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.