The Fine Mahogany Texture Seamless high resolution up to 8k is a meticulously crafted AI-generated wood texture designed to replicate the natural beauty and complexity of genuine mahogany wood surfaces. This texture showcases a fine-grained, tightly woven wood substrate characterized by rich reddish-brown hues and subtle variations in tone, reflecting the natural pigment and dye layers found in authentic mahogany. The grain orientation is predominantly straight with occasional interlocked patterns, creating a harmonious balance that enhances the wood’s visual depth. The surface finish emulates a smooth, polished veneer with a slight satin sheen, capturing the interplay of light and shadow while preserving a tactile sense of the wood’s characteristic porosity and fine pores. This seamless tileable texture excels in delivering a clean and repeatable pattern, ideal for large-scale applications without visible seams or distortion.
In terms of materials and composition, this texture simulates the layered structure of solid mahogany wood, including its organic cell fibers and resinous binders that contribute to the wood’s durability and warmth. The AI pipeline ensures micro-detail accuracy and structural consistency, which translates into realistic PBR channel outputs. The BaseColor/Albedo map prominently features the warm, deep color variations and pigment saturation typical of mahogany. The Normal map captures subtle grain elevations and fine surface undulations, enhancing the three-dimensional feel. Roughness values are calibrated to reflect the polished yet slightly matte finish of fine mahogany veneer, while the Metallic channel remains near zero, consistent with non-metallic organic wood materials. Ambient Occlusion and Height/Displacement maps provide natural shadowing and depth cues that accentuate the wood’s intricate grain structure, adding convincing realism to 3D scenes.
This tileable fine mahogany texture high resolution up to 8k is optimized for seamless integration in industry-standard 3D software such as Blender, Unity, and Unreal Engine, enabling fast iteration loops and high-fidelity results in architectural visualization, game environments, product mockups, and interior staging. The extremely high resolution supports close-up renders and large surface coverage without loss of detail or pixelation. For best results, it is recommended to combine the texture with subtle ambient occlusion and a calibrated normal map to avoid oversharpening, and to adjust the UV scale carefully to maintain natural grain proportions relative to the model size. Fine tuning roughness can also help achieve the desired balance between gloss and matte, enhancing the material’s authenticity in various lighting conditions.
The tileable fine mahogany texture seamless high resolution up to 8k offers a realistic wood texture with a fine mahogany texture seamless high resolution up to 8k and an AI texture fine mahogany texture seamless high resolution up to 8k capability, providing detailed 3D preview and PBR appearance for advanced material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
