Seamless Classic Parquet 2 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Classic Parquet 2 by Share Textures – PBR 3D Texture (8K ready)

IDclassic-parquet-2-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Classic Parquet 2 by Share Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the timeless elegance of natural wood parquet flooring. The base material is a carefully rendered hardwood substrate characterized by a classic geometric parquet pattern with finely detailed grain orientation. This high-quality texture emphasizes subtle variations in wood fiber direction porosity and slight weathering effects capturing the organic complexity and tactile quality of genuine hardwood surfaces. The surface finish features a polished yet gently worn look reflecting a soft sheen that conveys natural use over time without compromising the refined appearance. Rich warm brown tones are enhanced by nuanced pigment variations and natural dye layers adding depth and realism throughout the texture’s seamless layout.

In terms of PBR composition the Base Color (Albedo) channel accurately conveys the intricate wood pigments and natural color shifts found in real parquet floors. The Normal map encodes delicate grain details plank edges and subtle surface undulations contributing to a convincing three-dimensional feel. The Roughness channel balances polished highlights with softer matte areas simulating the complex interplay of varnish and slight wear while the Metallic channel remains neutral to maintain the organic non-metallic character of wood. Ambient Occlusion adds visual depth by simulating soft shadows along plank joints and grain crevices enhancing the texture’s realism. Height and Displacement maps further amplify surface relief and parallax effects allowing for dynamic lighting interactions and enhanced detail in close-up renders.

This texture pack is optimized for seamless tiling across large surfaces eliminating visible repetition and maintaining consistent shading and intricate wood grain detail. With ultra-high resolution support up to 8K it is ideal for detailed visualization and photorealistic rendering in Blender Unreal Engine and Unity workflows. Integration is straightforward with full compatibility for physically based rendering pipelines using the Principled BSDF shader and standard PBR channels. For best results it is recommended to maintain consistent texel density during UV mapping and to experiment with layered or triplanar mapping techniques to minimize tiling artifacts and preserve visual continuity across expansive surfaces.

When applying the texture ensure that Base Color maps use the sRGB color space for accurate color reproduction while Normal Roughness Ambient Occlusion and Height maps are treated as non-color data to preserve shading fidelity. Combining Normal maps with Height or parallax occlusion techniques can significantly enhance perceived surface detail especially on close-up or large-scale parquet surfaces adding an extra layer of realism. Licensed under this texture provides unrestricted freedom for personal and commercial use empowering artists and designers to achieve authentic high-quality wood flooring effects across a wide range of 3D environments and rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.