This seamless 3D PBR texture showcases weathered pine wood planks, distinguished by their pronounced vertical grain and naturally occurring knots. The color palette ranges from warm honey tones to deeper amber shades, enriched with subtle grayish weathering that adds authenticity and aged character. The wood surface is rough with visible cracks, highlighting natural wear and providing a tactile, tactile feel without any glossy finish, portraying a matte, untreated or lightly weathered plank look. Each plank features unique grain lines, fissures, and small indications of age-related imperfections such as tiny splinters and darkened areas around knots, creating a realistic and immersive wood material.
Designed as a seamless tileable texture, it is perfectly suited for seamless application on large surfaces, enabling 3D artists to create continuous walls, flooring, or panels without visible repetition. This PBR-ready texture is optimized for physically based rendering workflows across popular 3D engines and software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It is ideal for projects requiring authentic rustic wood atmospheres—perfect for cabin interiors, country-style furniture, fantasy tavern walls, or game environments seeking a natural wooden feel.
Its versatile aged appearance can complement cozy living rooms, rustic cabins, or outdoor wood elements in architectural visualization or stylized game art. The detailed grains, combined with natural discoloration and audible wear marks, make this texture stand out for artists needing high realism and subtle imperfections in their digital wood materials.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.