This large piece of wood with tree barks presents a high-quality, seamless PBR texture that perfectly captures the organic complexity and natural beauty of aged wood. The base material is solid wood, featuring a rough, fibrous grain structure typical of mature tree bark. The texture reveals subtle variations in porosity and weathering, with natural fissures and peeling layers that give it an authentic tactile feel. The surface finish is matte, emphasizing the unpolished, rugged character of the bark, with natural colorants arising from organic pigments and mineral deposits that contribute to its earthy brown and gray tones.
In the PBR workflow, this texture excels across all channels. The BaseColor/Albedo map accurately renders the diverse hues and subtle color shifts caused by bark fibers and weathering effects. The Normal map highlights the intricate relief of bark ridges, cracks, and grooves, adding depth and realism. Roughness values vary naturally, representing the contrast between smoother inner bark areas and coarser outer layers, while the Metallic channel remains minimal, reflecting the organic non-metallic nature of wood. Ambient Occlusion enhances crevices and enhances shadow definition, and the Height/Displacement map provides detailed elevation data for realistic surface deformation. With an ultra-high resolution of up to 8K, this texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring crisp detail even on close inspection.
For optimal results, it is recommended to adjust the UV scale based on the size of the 3D model to preserve bark detail without pixelation. Additionally, fine-tuning roughness values can help simulate different levels of moisture or aging, enhancing realism under varying lighting conditions. This texture is ideal for applications requiring authentic wooden surfaces, such as natural environments, furniture visualization, or architectural elements, offering a versatile and physically accurate material that integrates seamlessly into any PBR-supported 3D workflow.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.