Coarse Wood Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Wood Seamless Texture

IDcoarse-wood-seamless-texture
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Wood Seamless Texture is an AI-generated wood texture crafted to enhance your 3D material library with a highly detailed repeatable pattern that scales flawlessly across large surfaces without visible seams. This tileable coarse wood seamless texture replicates the natural grain orientation and organic porosity of raw timber showcasing a robust fibrous substrate typical of coarse wood species. The surface finish presents a subtly weathered yet clean appearance reflecting the interplay of rough unpolished fibers and occasional micro-cracks that give the wood its characteristic tactile quality. Pigments and colorants embedded within the texture mimic the warm earthy tones of natural wood ranging from muted browns to soft ochres while maintaining a balanced realistic hue distribution across the pattern.

Within physically based rendering (PBR) workflows this ai texture coarse wood seamless texture delivers a comprehensive set of channels optimized for photorealistic visualization. The BaseColor or Albedo map captures the nuanced coloration and grain details without baked lighting while the Normal map encodes subtle fiber ridges and surface irregularities that enhance depth and tactile realism. The Roughness channel is finely tuned to represent the uneven matte finish of natural coarse wood avoiding overly glossy spots and preserving material authenticity. The Metallic channel remains minimal as wood is non-metallic by nature and the Ambient Occlusion map accentuates the shadowed crevices within the grain patterns. Height or Displacement maps are included to simulate the three-dimensional relief of the wood fibers and knots allowing for enhanced parallax and surface variation when applied with displacement techniques.

This seamless coarse wood seamless texture is provided in ultra-high resolution up to 8K enabling detailed close-ups and expansive surface coverage without loss of fidelity. It is perfectly suited for use in Blender Unity and Unreal Engine making it an excellent choice for architectural visualization game environments product mockups and interior staging where natural wood materials are required. For optimal results it is recommended to keep UV maps uniform and consistent in scale to prevent distortion of the grain pattern and to carefully adjust roughness values to match the desired wood finish—from raw and matte to slightly polished. Incorporating this texture into your workflow will help accelerate material creation by delivering predictable artifact-free and visually stable wood surfaces that integrate seamlessly into diverse digital projects.

The coarse wood seamless texture provides a realistic wood texture with detailed grain and depth ideal for accurate 3D preview and PBR rendering in material design.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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