Polished Maple Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Maple Texture Seamless

Texture Info

IDpolished-maple-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The polished maple texture seamless high resolution up to 8k is a meticulously crafted wood surface representation designed for high-fidelity digital applications. This texture captures the natural composition of polished maple wood, characterized by its fine-grained structure and smooth finish. The base substrate is organic hardwood, featuring tightly aligned grain orientation with subtle variations and minimal porosity, reflecting maple’s inherent density and durability. The surface finish is a refined polish that enhances the wood’s warm, golden hues and subtle color gradients, achieved through natural pigments and slight oxidation over time. Adhesives or binders are implied in the texture’s smooth continuity, simulating the seamless lamination of thin wood layers without visible seams or joints, giving a coherent and realistic appearance under various lighting conditions.

In PBR channels, this polished maple texture seamless high resolution up to 8k excels in realism and versatility. The BaseColor (Albedo) channel faithfully reproduces the polished maple’s light amber to medium tan tones with delicate streaks and knots, while the Normal map captures the fine wood grain’s micro-reliefs and surface undulations that enhance tactile perception. The Roughness map reflects the smooth and glossy finish characteristic of polished wood, showing low roughness values with slight variation to simulate natural wear and subtle surface imperfections. The Metallic channel remains near zero, as wood is non-metallic, while the Ambient Occlusion channel adds depth to grain crevices and joins, emphasizing the texture’s three-dimensionality. Height or Displacement maps contribute to realistic surface breakup, allowing for enhanced parallax effects and depth perception in real-time engines.

This tileable polished maple texture seamless high resolution up to 8k is optimized for modern pipelines and compatible out-of-the-box with Blender, Unreal Engine, and Unity, making it ideal for architectural visualization, game environments, product mockups, and interior staging. The high resolution ensures clarity and cohesion even on large UV islands, preserving crisp detail without visible tiling artifacts. For best results, it is recommended to adjust the UV scale carefully to balance tile repetition and detail density, and to combine the texture with subtle ambient occlusion and low-intensity normal passes to enhance surface breakup without oversharpening. This approach maintains a natural, believable look while keeping iteration loops fast and efficient in any 3D workflow.

The polished maple texture seamless high resolution up to 8k offers an AI-generated wood texture with a refined PBR appearance, allowing for detailed 3D preview and realistic material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.