Floor Flooring Hexagon Old Vintage Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Floor Flooring Hexagon Old Vintage Wood — Seamless PBR Texture

IDfloor-flooring-hexagon-old-vintage-wood-x2
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture presents an exquisitely crafted old vintage wood flooring pattern composed of hexagonal wooden tiles expertly capturing the authentic character and natural grain of aged timber. The base substrate consists of high-quality wood showcasing a warm earthy color palette enriched by subtle variations that reflect natural dyes and oxide layers formed gradually over time. This carefully layered coloration emphasizes the organic and weathered appearance typical of vintage wood while the texture’s surface finish mimics a gently worn patina. It combines slight roughness from years of use with soft polished areas that bring out the wood fibers and grain orientation enhancing the tactile realism of the flooring. Fine cracks minor porosity and natural imperfections further add to the authenticity illustrating how traditional binders and adhesives influence texture cohesion and the aging process in wooden flooring materials.

Within the texture’s Physically Based Rendering (PBR) channels these material characteristics are precisely represented to support realistic rendering in modern 3D engines. The BaseColor (Albedo) map reveals the rich varied hues and subtle color shifts inherent in vintage wooden flooring while the Normal and Height maps simulate the tactile depth of grain patterns surface wear and weathering effects. Roughness maps capture the nuanced interplay between polished and roughened areas reflecting the varied surface finish that develops over time. The Metallic channel remains minimal consistent with the organic non-metallic nature of wood and Ambient Occlusion enhances shadow detail within crevices and joints between hexagonal tiles adding depth and dimensionality to the material.

Rendered up to an impressive 8K resolution this hexagon old vintage wood flooring texture is fully optimized for Physically Based Rendering workflows and is compatible with leading platforms such as Blender Unreal Engine and Unity. Its seamless tiling and consistent color response make it ideal for large-scale flooring visualizations in architectural projects game environments or real-time applications requiring high fidelity and natural aesthetics. For best results it is recommended to carefully adjust the UV scale to maintain natural proportions of the hexagonal wood tiles and fine-tune roughness values. This approach balances the polished highlights with matte worn areas ensuring the texture responds realistically under diverse lighting conditions and enhances overall material authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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