Bark Moss Rough - Moss Rough Old Tree Bark

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Bark Moss Rough - Moss Rough Old Tree Bark Wood seamless PBR texture preview
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Texture Info

IDtree-bark-03-bark-moss-rough-old-wood-natural
CategoryWood
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This Bark Moss Rough seamless 3D texture captures the authentic complexity of old tree bark naturally fused with soft moss growth designed specifically for physically based rendering (PBR) workflows in modern 3D environments. The material’s primary substrate consists of rugged aged wood fibers that showcase a coarse grain orientation typical of weathered outdoor bark. Intertwined with these woody fibers are uneven porous layers of moss that add a distinct softness and organic irregularity to the surface. Fine weathering effects appear as subtle cracks fissures and natural erosion patterns contributing to a tactile roughness that varies across the texture. This variation is reflected in the surface finish ranging from matte fibrous bark sections to velvety moss patches embodying the diverse tactile qualities found in natural outdoor wood surfaces. Earthy pigments dominate the albedo channel delivering realistic color variation that highlights the interplay between rough bark and soft moss emphasizing the aged natural character of this organic material.

The texture set includes a full suite of PBR maps: albedo (BaseColor) normal roughness ambient occlusion (AO) height and a minimal metallic channel consistent with the organic non-metallic nature of wood and moss. The normal map expertly encodes the coarse grain details of the bark alongside the subtle contours of moss growth enhancing surface depth without the need for manual adjustments. Roughness values effectively differentiate between the bark’s weathered rough regions and the moss’s smoother plush areas creating a realistic tactile contrast. Ambient occlusion deepens shadows in crevices and moss clusters amplifying dimensionality while the height map supports displacement or parallax effects to boost realism in both real-time engines like Unreal Engine and Unity as well as offline renderers such as Blender. This 3D texture is fully tileable and available in crisp 4K resolution with an optional upgrade to 8K enabling ultra-high-detail rendering suitable for demanding natural environment scenes.

Optimized for easy integration into digital content creation pipelines this tree bark 03 texture balances high fidelity with performance efficiency ensuring consistent shading and lighting calibration without extensive manual tweaking. Its natural roughness and organic surface qualities make it ideal for outdoor scenes wooden assets and environments that require realistic bark and moss surfaces. For best results it is recommended to carefully adjust the UV scale to preserve the natural proportions of bark grain and moss patterns and to fine-tune roughness parameters within shaders to emphasize the tactile contrast between rugged bark and soft moss. This approach guarantees a convincing physically based surface appearance that performs reliably across Blender Unreal Engine and Unity projects elevating the realism of any natural wood or forest visualization.

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Best Uses for This Texture

  • Wood floors, parquet and wall panels
  • Furniture, cabinets and product renders
  • Rustic beams, fences and exterior props
  • Game environment surfaces
  • Archviz interiors and close-up material shots

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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