Decorative Pine Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Decorative Pine Texture Seamless

Texture Info

IDdecorative-pine-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Decorative Pine Texture Seamless high resolution up to 8k—a meticulously crafted wood texture designed to replicate the authentic appearance of pine with exceptional detail and realism. This seamless decorative pine texture features a finely grained wood substrate characterized by tightly aligned fibers and subtle natural porosity, typical of pine’s organic composition. The surface finish mimics a lightly sanded, semi-matte patina with slight weathering that accentuates the wood’s inherent grain patterns and color variations, ranging from soft amber to warm honey tones. The texture’s composition reflects carefully balanced pigments that simulate natural pine hues and subtle oxide layers, enhancing the visual depth and complexity. Within physically based rendering (PBR) workflows, the BaseColor channel captures these nuanced color shifts, while the Normal map emphasizes micro-grain orientation and surface irregularities, adding tactile realism.

This tileable decorative pine texture seamless high resolution up to 8k is curated specifically for demanding 3D projects, offering up to 8192 x 8192 pixel detail that ensures sharpness even on large-scale surfaces. The Roughness channel effectively modulates light reflection, portraying the wood’s semi-rough finish with subtle gloss variations, whereas the Metallic map remains minimal, consistent with non-metallic wood materials. Ambient Occlusion enhances shadowing in grain crevices, contributing to depth perception, and the Height/Displacement map allows realistic surface relief, perfect for parallax or tessellation effects in real-time rendering engines. The texture is fully compatible with Blender, Unity, and Unreal Engine, enabling seamless integration into diverse pipelines for cinematic renders, architectural level dressing, or material studies.

For optimal results, it is recommended to maintain consistent texel density across all assets to avoid pattern distortion and to carefully adjust UV scaling to preserve the natural scale of pine grain. Fine-tuning the roughness values can further enhance realism by matching the intended environmental wear, whether for pristine indoor wood surfaces or weathered exterior cladding. This decorative pine texture seamless high resolution up to 8k provides a reliable, production-ready resource for artists and developers seeking a high-fidelity wood texture that balances artistic detail with technical precision.

This seamless decorative pine texture offers a high resolution up to 8k with detailed wood textures and an AI-generated decorative pine texture seamless high resolution up to 8k design, providing a realistic 3D preview for advanced PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.