Discover the Rough Birch Texture Seamless high resolution up to 8ktexture, a meticulously crafted wood surface that embodies the natural characteristics of birch wood in exceptional detail. This AI texture features a base substrate of organic birch wood, showcasing its distinctive grain orientation and fibrous composition. The surface finish captures the inherent roughness of birch bark, with subtle porosity and weathering effects that add authenticity to the texture. Natural colorants such as warm, pale yellows and soft browns, combined with fine grain patterns and occasional knots, are faithfully represented in the BaseColor/Albedo channel. The texture’s controlled noise and crisp detail ensure a clean, repeatable pattern that scales seamlessly across large surfaces without visible seams, making it ideal for wood textures in realistic 3D projects.
The Rough Birch Texture Seamless high resolution up to 8k is optimized for physically based rendering workflows, with well-defined Normal and Height/Displacement maps that emphasize the tactile roughness and subtle surface depth typical of birch wood. Its Roughness channel balances diffuse reflection and highlights the slightly uneven finish of the bark, while the Metallic channel remains neutral, reflecting the organic, non-metallic nature of wood. Ambient Occlusion enhances shadowing in crevices and grain, adding dimensionality and realism when applied in Blender, Unreal Engine, or Unity. This tileable rough birch texture seamless high resolution up to 8ktexture delivers a versatile and natural look, perfectly suited for architectural visualization, game environments, interior staging, and product mockups where authentic wood surfaces are essential.
Designed for seamless integration, this tileable rough birch texture seamless high resolution up to 8ktexture supports multiple formats including PNG and WEBP, allowing for effortless application with minimal setup across popular 3D engines. The high resolution up to 8k ensures fine details remain sharp even on expansive surfaces, preserving natural wood aesthetics in close-up 3D previews and real-time rendering. For best results, it is recommended to combine this texture with a subtle ambient occlusion layer and a light normal map pass to enhance surface breakup without oversharpening. Adjusting UV scale to maintain natural grain proportions and fine-tuning roughness values can further elevate realism, making this AI texture rough birch texture seamless high resolution up to 8k a reliable choice for any wood texturing project.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
