Rough Birch Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Birch Texture Seamless

IDrough-birch-texture-seamless
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Birch Texture Seamless high resolution up to 8ktexture is a finely detailed digital representation of natural birch wood meticulously crafted to capture the authentic characteristics of this organic material. At its core the base substrate is genuine birch wood known for its distinctive grain orientation and fibrous composition which is faithfully reproduced here to highlight the interplay between wood fibers and natural imperfections. The surface finish embodies the rough quality of birch bark showcasing subtle porosity and weathering effects that contribute to a tactile organic feel. Warm pale yellows and soft browns serve as the primary natural colorants blending harmoniously with fine grain patterns and occasional knots. These details are accurately conveyed in the BaseColor/Albedo channel providing a rich and lifelike visual foundation for any 3D application requiring realistic wood textures.

This tileable rough birch texture seamless high resolution up to 8k excels in physically based rendering workflows with carefully designed PBR channels that bring out the material’s true nature. The Normal and Height/Displacement maps emphasize the surface’s subtle depth and roughness replicating the unevenness of birch bark with precision. The Roughness channel balances matte and glossy areas to reflect the wood’s slightly coarse finish while the Metallic channel remains neutral underscoring the organic non-metallic origin of the wood. Ambient Occlusion enhances shadow details within grain crevices and knots adding dimensionality and realism in real-time 3D previews. Optimized for use in Blender Unreal Engine and Unity this seamless rough birch texture supports up to 8K resolution ensuring that even large-scale surfaces maintain crisp detail without visible repetition or seams.

Designed for seamless integration this AI texture rough birch texture seamless high resolution up to 8k is compatible with multiple formats including PNG and WEBP allowing for straightforward application across a wide range of 3D engines and visualization projects. The high resolution up to 8k ensures that the natural wood aesthetics remain sharp and engaging whether viewed in close-up renders or expansive architectural visualizations. For best results adjusting the UV scale to maintain the natural grain proportions is recommended along with subtle tuning of roughness values to achieve the perfect balance between diffuse reflection and surface texture. This approach enhances realism by preserving the organic characteristics of birch wood without oversharpening the detail making this tileable rough birch texture seamless high resolution up to 8k an ideal choice for authentic wood textures in games interior staging and product mockups.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.