The Fine Walnut Texture Seamless high resolution up to 8k offers an exceptionally detailed representation of natural walnut wood, ideal for a variety of digital projects requiring authentic wood surfaces. This texture captures the intricate grain orientation characteristic of fine walnut, showcasing its organic fibers and subtle variations in color and porosity. The base substrate is a dense hardwood, with tightly interlocked grain patterns that provide both strength and aesthetic depth. The surface finish is smooth yet natural, reflecting a finely sanded and lightly polished appearance without excessive glossiness. Colorants consist of rich brown pigments with warmer undertones, enhanced by natural oxide layers that create subtle tonal shifts and depth across the wood’s surface. This composition yields a warm, elegant wood texture that scales seamlessly across large surfaces without visible repetition, making it perfect for real-time scenes, cinematic renders, and level dressing in 3D environments.
In terms of physically based rendering (PBR) channels, the BaseColor or Albedo map conveys the walnut’s rich, warm hues and natural color gradations. The Normal map accurately represents the fine grain and subtle surface undulations, adding realism through detailed light interaction. Roughness maps are calibrated to reflect the wood’s lightly polished finish, balancing diffuse and specular reflections for natural highlights without excessive shine. The Metallic channel is minimal or absent, consistent with non-metallic wood materials, while the Ambient Occlusion map enhances depth perception by simulating soft shadows in grain crevices and pores. The Height or Displacement map provides subtle relief that enhances tactile realism, especially when used in displacement or parallax shaders, emphasizing the texture’s natural surface irregularities.
This tileable fine walnut texture seamless high resolution up to 8k is fully optimized for use in Blender, Unreal Engine, and Unity, ensuring predictable, high-quality results across different rendering pipelines. It delivers clean, repeatable patterns that scale elegantly over large surfaces, avoiding the common artifacts that often plague auto-generated wood textures. For best results, it is recommended to adjust the roughness and normal intensity according to your scene’s lighting setup to maintain a grounded, realistic appearance. Additionally, fine-tuning the UV scale can help emphasize the natural grain pattern, ensuring your material stays visually compelling in close-up shots or wide environment layouts. This AI-generated texture is a versatile asset for any 3D artist seeking to enhance their wood material library with a seamless, high-resolution walnut option.
The fine walnut texture seamless high resolution up to 8k offers a highly detailed, AI-generated material with a realistic PBR appearance, allowing for an accurate 3D preview in various digital design applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
