Dirty Pine Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Pine Texture Seamless

Texture Info

IDdirty-pine-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Dirty Pine Texture Seamless high resolution up to 8ktexture offers an exceptionally detailed and authentic representation of aged pine wood, ideal for 3D visualization and realistic rendering. This tileable dirty pine texture seamless high resolution up to 8k captures the organic complexity of weathered pine surfaces, featuring a fibrous grain orientation that runs longitudinally along the wood substrate. The base material is natural pine, characterized by subtle knots, fine grain patterns, and a slightly worn, rustic appearance enhanced by accumulated dirt, natural discolorations, and environmental exposure. The surface finish has a matte quality with a soft patina, reflecting the natural aging process and adding tactile depth to the texture. These factors combine to create a visually rich yet clean wood texture that scales flawlessly across large surfaces without visible seams, making it perfect for architectural interiors, game environments, and product mockups where realism is paramount.

From a materials perspective, this ai texture dirty pine texture seamless high resolution up to 8k excels in delivering photorealistic results through its comprehensive PBR channel setup. The BaseColor/Albedo map reveals warm, earthy tones mixed with subtle dirt overlays and weathered spots that enhance authenticity. The Normal map intricately captures the delicate grain structure and minor surface irregularities, adding depth and realism to the wood’s tactile feel. The Roughness channel is calibrated to maintain a balanced matte finish, preventing any unnatural glossiness while emphasizing the texture’s soft patina. Metallic values remain near zero, consistent with organic wood materials, ensuring no unwanted reflective behavior. Ambient Occlusion enhances the perception of depth by accentuating grain crevices and knots, while the Height/Displacement map provides nuanced elevation data that supports convincing parallax effects and detailed shadowing in real-time 3D previews. With resolution reaching up to 8k, this texture supports ultra-high detail workflows and is optimized for seamless tiling across diverse geometry.

Designed for seamless integration, the tileable dirty pine texture seamless high resolution up to 8ktexture is fully compatible with major 3D software and game engines including Blender, Unity, and Unreal Engine. Its reliable repeatability ensures predictable, artifact-free results when applied to extensive models or environments, minimizing visible seams and repetitive patterns typical of auto-generated textures. For optimal usage, adjusting the UV scale to align the wood grain size with the intended visual context is recommended. Additionally, blending this texture with a subtle ambient occlusion pass and a lightly tuned normal map enhances surface breakup without oversharpening details, maintaining natural variation and depth. These practical adjustments improve realism in both interior and exterior visualizations while preserving performance, making this texture a versatile choice for any project requiring high-quality wood textures with authentic weathered character.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.