Dirty Walnut Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Walnut Texture Seamless

Texture Info

IDdirty-walnut-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Dirty Walnut Texture Seamless high resolution up to 8k offers an exquisitely detailed wood surface that captures the natural complexity of weathered walnut timber. This texture showcases a base substrate of dense hardwood with a subtly aged and slightly porous grain structure, reflecting years of organic growth and environmental exposure. The surface finish reveals a matte, unpolished quality with faint signs of dirt accumulation and natural wear, emphasizing the tactile roughness and unevenness typical of walnut wood that has seen practical use. Coloration arises from rich, deep brown pigments interspersed with muted grayish tones, mimicking oxidation and dirt deposits that lend the wood an authentic, timeworn character. The grain orientation is predominantly linear but with natural irregularities, creating a dynamic visual rhythm that enhances realism.

Within PBR workflows, this tileable dirty walnut texture excels by delivering precise channel data that supports photorealistic rendering. The BaseColor/Albedo map captures the nuanced color variations and subtle dirt overlays, while the Normal map encodes the intricate grain depth and minor surface imperfections, providing excellent micro-detail definition. Roughness values are carefully calibrated to simulate the diffuse, low-gloss surface typical of aged walnut, avoiding artificial shine and preserving a natural look. The Metallic channel remains near zero, consistent with non-metallic wood, and Ambient Occlusion enhances shadowing in grain crevices for added depth. Height/Displacement maps highlight the subtle relief and weathered indentations, allowing realistic parallax effects and surface contouring when applied in engines like Blender, Unreal Engine, or Unity.

This texture’s seamless tiling capability ensures it can cover vast surfaces without visible repetition, making it ideal for architectural visualization, environment art, concept prototyping, or quick look development. To optimize results, it is recommended to maintain consistent texel density across all wood assets and carefully adjust UV scaling to prevent distortion or pattern stretching. Additionally, fine-tuning roughness values can help achieve the desired balance between diffuse and specular reflections, enhancing material authenticity in different lighting conditions. The high resolution up to 8k guarantees crisp detail even on close-up renders, accelerating your workflow with predictable and repeatable outcomes in any 3D software pipeline.

The tileable dirty walnut texture seamless high resolution up to 8k offers a highly detailed wood texture with an AI texture dirty walnut texture seamless high resolution up to 8k design, providing a realistic PBR appearance ideal for 3D preview and material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.