The Dull Color Ash Wood Board Texture (Wood 0050) features a natural ash wood substrate known for its fine grain and consistent density, making it a popular choice in both furniture manufacturing and flooring applications. The wood exhibits a muted, soft coloration with subtle grayish undertones that reflect moderate weathering and oxidation, contributing to its characteristic dull finish. This texture captures the unique arrangement of fibers and growth rings inherent to ash wood, offering a realistic portrayal of its porosity and surface irregularities without excessive gloss. The surface appears gently brushed or sanded, enhancing its tactile quality and lending an understated elegance to any wood-based material simulation.
From a materials science perspective, this ash wood board texture simulates the organic composition of cellulose fibers bound by natural lignins, providing structural integrity and flexibility. The PBR maps reflect these properties through a detailed BaseColor/Albedo channel that reproduces the wood’s soft, muted hues and subtle color variations. The Normal map accurately conveys the tactile grain orientation and fine surface relief, while the Roughness channel emphasizes the semi-matte finish, avoiding unwanted reflections. No metallic elements are present, so the Metallic map remains black, enhancing realism. Ambient Occlusion adds depth to crevices between grain lines and knots, and the Height/Displacement map offers precise surface elevation data, ideal for enhancing depth effects in 3D environments.
Rendered at an impressive 8K resolution, this texture is optimized for high-fidelity applications in Blender, Unreal Engine, and Unity, ensuring crisp detail even on close inspection. When integrating this ash wood board texture, it is advisable to adjust the UV scale to suit the furniture or flooring model, as overscaling can diminish the natural grain’s impact. Additionally, fine-tuning the Roughness parameter can help achieve the desired balance between matte and satin finishes, depending on the lighting setup and artistic direction. For enhanced realism, subtle parallax mapping can be employed using the Height map to simulate the tactile depth of the wood grain under dynamic lighting conditions.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.